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UnrealShare.SimulatorAtmospheric

Extends
UIParticleEmitter

Core.Object
|   
+-- Engine.Actor
   |   
   +-- UnrealShare.UIFX
      |   
      +-- UnrealShare.UIParticleSystem
         |   
         +-- UnrealShare.UIParticleEmitter
            |   
            +-- UnrealShare.SimulatorAtmospheric

Direct Known Subclasses:

SimulatorRainEmitter, SimulatorSnowEmitter

Constants Summary
Inherited Contants from UnrealShare.UIParticleEmitter
MAX_TEMPLATES

Variables Summary
SimulatorAtmospheric
boolbIsOn
Inherited Variables from UnrealShare.UIParticleEmitter
AdvancedSpawning[16], BCKSpray, BCKSprayVariance, BeforeDieSleep, bOn, bPerformanceMode, BurstMethod, ChosenTemplate, DPM, EffectArea, flag, GeneratorLife, Intensity, Intervall, LineOfSightCheck, my_time, NewIntensity, NewIntervall, NumTemplates, OneShot, ParteNum, ParticleProjForward, ParticlesLimit, Particle_Advanced[16], Particle_Animation[16], Particle_Bounce[16], Particle_Buoyance[16], Particle_Collision[16], Particle_Damage[16], Particle_Decal[16], Particle_Destination[16], Particle_Display[16], Particle_EffectArea[16], Particle_Fading[16], Particle_Global, Particle_InvertVelocity[16], Particle_LightColor[16], Particle_Lighting[16], Particle_Light[16], Particle_Main[16], Particle_Mesh[16], Particle_Misc[16], Particle_Physics[16], Particle_RandomRotation[16], Particle_Size[16], Particle_Sound[16], Particle_SpawnEffect[16], RndRot, RndRot2, RotatModif, RotatModifVar, SelectionMethod, SetWindRotator, trIntensity, trIntervall, VisibilityRadius, WaitForParticles, WaitPause, WindRotator

Enumerations Summary
Inherited Enumerations from UnrealShare.UIParticleEmitter
Burst, Select
Inherited Enumerations from UnrealShare.UIParticleSystem
EAccelType, EDest, EDestActor, EFType, ESizeType, ESizing, ESpawnStyle, ESType, ETAnim

Structures Summary
Inherited Structures from UnrealShare.UIParticleSystem
SAdvanced, SAdvSpwn, SAnimation, SBounce, SBuoyance, SCollision, SDamage, SDecal, SDest, SDisplay, SFading, SGlobal, SLight, SLightColor, SLighting, SMain, SMesh, SMisc, SPPhysics, SRot, SSize, SSound, SSpawnEffect, SSpawnPlace, SVelocity

Functions Summary
function SetOn (bool btun))
Inherited Functions from UnrealShare.UIParticleEmitter
BeginPlay, BeginState, CalcSurface, CalculateBox, CalculateBoxSurface, CalculateCylinder, CalculateDiscSurface, CalculateOnCylSurf, CalculateSphere, CalculateWithinCylinder, Destroyed, EmitterDestroy, InStateStuff, PartAlive, PickTemplate, PreBeginPlay, ReturnAccel, ReturnAnimTex, ReturnbForceFollow, ReturnbJerkyness, ReturnbLimitDecals, ReturnBornSound, ReturnBounceModifier, ReturnBounceNum, ReturnBounceRatio, ReturnbOverrideWaterEntryEffect, ReturnbOverrideWaterEntrySound, ReturnbSpawnEffectOnDestroy, ReturnbSpawnLandEffect, ReturnbTrailer, ReturnCanAccel, ReturnCanBounce, ReturnCanBouyance, ReturnCanFadeIn, ReturnCanFadeOut, ReturnCanInv, ReturnCanLoopInv, ReturnCycleSize, ReturnDecalClass, ReturnDecalSize, ReturnDecalTex, ReturnDestinationType, ReturnDestroyEffect, ReturnDestroyWhenColideWorld, ReturnDestroyWhenLand, ReturnDestroyWhenTouch, ReturnDestroyWhenTouchWater, ReturnDyingSound, ReturnEndlessBounce, ReturnFaceObject, ReturnFadeIn, ReturnFadeInFactor, ReturnFadeOut, ReturnFadeOutFactor, ReturnFlockPawnTakeDamage, ReturnGrow, ReturnGrowth, ReturnHittingSound, ReturnInvDelay, ReturnInvX, ReturnInvY, ReturnInvZ, ReturnLandEffect, ReturnLandingSound, ReturnLookTarget, ReturnMaxSize, ReturnMinSize, ReturnMomentumTransfer, ReturnMoveSmooth, ReturnOtherActorTakeDamage, ReturnParticleDamage, ReturnParticleDamageType, ReturnParticleGivesDamage, ReturnParticlesBounce_Max, ReturnParticlesBounce_Min, ReturnParticlesJerkyness, ReturnParticleSoundbNoOverride, ReturnParticleSoundPitch, ReturnParticleSoundRadius, ReturnParticleSoundSlot, ReturnParticleSoundVolume, ReturnParticleSpawnDecal, ReturnPlayerTakeDamage, ReturnScriptedPawnTakeDamage, ReturnShrink, ReturnSizing, ReturnSlowDown, ReturnSoundWhenHitWater, ReturnSplashWhenHitWater, ReturnSpriteAnim, ReturnSt, ReturnStAnimTex, ReturnStickToPawn, ReturnStickToWall, ReturnStopWhenTouchPawn, ReturnStopWhenTouchWall, ReturnStTexNum, ReturnTarget, ReturnTerminalAccel, ReturnTexNum, ReturnTouchingSound, ReturnWaterEntryActor, ReturnWaterEntrySound, SetWind, SpawnParticle, StopParticles, Timer
Inherited Functions from UnrealShare.UIParticleSystem
Jiiter, RandFloat, RotateVector

States Summary
Simulation Source code
auto simulated state Simulation


Variables Detail

SimulatorAtmospheric

bIsOn Source code

var(SimulatorAtmospheric) bool bIsOn;


Functions Detail

SetOn Source code

simulated function SetOn ( bool btun) )


Defaultproperties

defaultproperties
{
				InitialState="Simulation"
}

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Creation time: zo 11-11-2012 21:14:12.397 - Created with UnCodeX