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UnrealShare.ParticleBurst2

Extends
ParticleBurst

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Effects
      |   
      +-- UnrealShare.ParticleBurst
         |   
         +-- UnrealShare.ParticleBurst2

Variables Summary
Inherited Variables from Engine.Effects
bOnlyTriggerable, EffectSound1, EffectSound2

Functions Summary
function AnimEnd ()))
Explode
function BeginState ()))
Explode
function Tick (float DeltaTime ))
Explode
Inherited Functions from UnrealShare.ParticleBurst
AnimEnd, BeginState, Tick

States Summary
Explode Source code
auto state Explode
AnimEnd, BeginState, Tick


Functions Detail

AnimEnd Explode Source code

simulated function AnimEnd ( ) )

BeginState Explode Source code

simulated function BeginState ( ) )

Tick Explode Source code

simulated function Tick ( float DeltaTime ) )


Defaultproperties

defaultproperties
{
				bHighDetail=True
				Physics=PHYS_None
				LifeSpan=0.300000
				Texture=Texture'UnrealShare.Effects.T_PStar'
				DrawScale=0.350000
				RotationRate=(Pitch=0,Yaw=0,Roll=0)
}

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Creation time: zo 11-11-2012 21:14:11.506 - Created with UnCodeX