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UnrealShare.FlameExplosion

Extends
AnimSpriteEffect

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Effects
      |   
      +-- UnrealShare.AnimSpriteEffect
         |   
         +-- UnrealShare.FlameExplosion

Variables Summary
Inherited Variables from UnrealShare.AnimSpriteEffect
AnimTime, i, NumFrames, Pause, SpriteAnim[20]
Inherited Variables from Engine.Effects
bOnlyTriggerable, EffectSound1, EffectSound2

Functions Summary
function MakeSound ()))
function PostBeginPlay ()))


Functions Detail

MakeSound Source code

function MakeSound ( ) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )


Defaultproperties

defaultproperties
{
				NumFrames=8
				Pause=0.050000
				EffectSound1=Sound'UnrealShare.General.Expl04'
				RemoteRole=ROLE_SimulatedProxy
				LifeSpan=0.500000
				DrawType=DT_SpriteAnimOnce
				Style=STY_Translucent
				Texture=Texture'UnrealShare.FlameEffect.e_a01'
				Skin=Texture'UnrealShare.Effects.ExplosionPal2'
				DrawScale=2.800000
				LightType=LT_TexturePaletteOnce
				LightEffect=LE_NonIncidence
				LightBrightness=159
				LightHue=32
				LightSaturation=79
				LightRadius=8
				bCorona=False
}

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Creation time: zo 11-11-2012 21:14:09.881 - Created with UnCodeX