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UnrealShare.CarcassBloodPool

Extends
Scorch

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decal
      |   
      +-- UnrealShare.Scorch
         |   
         +-- UnrealShare.CarcassBloodPool

Variables Summary
floatAdditionRate
boolbGreen
boolbShow
boolbTickin
FloatMaxDrawScale
vectorRandVect
TextureT
floatZ
Inherited Variables from UnrealShare.Scorch
bAttached, bImportant, bStartedLife, DecalLifeSpan
Inherited Variables from Engine.Decal
bAttachPanningSurfs, bAttachUnlitSurfs, MultiDecalLevel, SurfList

Functions Summary
function AttachToSurface ()))
function Green ()))
function Landed (vector HitNormal ))
function PostBeginPlay ()))
function PreBeginPlay ()))
function Tick (float DeltaTime))
Inherited Functions from UnrealShare.Scorch
PostBeginPlay, Timer
Inherited Functions from Engine.Decal
AttachDecal, AttachToSurface, Destroyed, DetachDecal, PostBeginPlay, Update


Variables Detail

AdditionRate Source code

var float AdditionRate;

bGreen Source code

var bool bGreen;

bShow Source code

var bool bShow;

bTickin Source code

var bool bTickin;

MaxDrawScale Source code

var Float MaxDrawScale;

RandVect Source code

var vector RandVect;

T Source code

var Texture T;

Z Source code

var float Z;


Functions Detail

AttachToSurface Source code

simulated function AttachToSurface ( ) )

Green Source code

simulated function Green ( ) )

Landed Source code

simulated function Landed ( vector HitNormal ) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

PreBeginPlay Source code

simulated function PreBeginPlay ( ) )

Tick Source code

simulated function Tick ( float DeltaTime) )


Defaultproperties

defaultproperties
{
				Z=-0.150000
				Texture=Texture'UnrealShare.BloodDecal.ModulatedMask'
				CollisionRadius=1.000000
				CollisionHeight=1.000000
				bCollideWorld=True
}

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Creation time: zo 11-11-2012 21:14:08.631 - Created with UnCodeX