- Extends
- Scorch
Core.Object
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+-- Engine.Actor
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+-- Engine.Decal
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+-- UnrealShare.Scorch
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+-- UnrealShare.CarcassBloodPool
var float AdditionRate;
var bool bGreen;
var bool bShow;
var bool bTickin;
var Float MaxDrawScale;
var float Z;
simulated function AttachToSurface ( ) )
simulated function Green ( ) )
simulated function Landed (
vector HitNormal ) )
simulated function PostBeginPlay ( ) )
simulated function PreBeginPlay ( ) )
simulated function Tick ( float DeltaTime) )
defaultproperties
{
Z=-0.150000
Texture=Texture'UnrealShare.BloodDecal.ModulatedMask'
CollisionRadius=1.000000
CollisionHeight=1.000000
bCollideWorld=True
}
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Creation time: zo 11-11-2012 21:14:08.631 - Created with
UnCodeX