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UnrealShare.Bleeding

Extends
UnrealBlood

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Effects
      |   
      +-- UnrealShare.UnrealBlood
         |   
         +-- UnrealShare.Bleeding

Variables Summary
intBleedAmount
Inherited Variables from UnrealShare.UnrealBlood
bEnableEnhancedBlood, bGreen, bStopTick, ticknum
Inherited Variables from Engine.Effects
bOnlyTriggerable, EffectSound1, EffectSound2

Functions Summary
event destroyed ()))
function PostBeginPlay ()))
function Tick (float DeltaTime ))
function Timer ()))
Inherited Functions from UnrealShare.UnrealBlood
Green, PostBeginPlay, tick


Variables Detail

BleedAmount Source code

var int BleedAmount;


Functions Detail

destroyed Source code

event destroyed ( ) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

Tick Source code

function Tick ( float DeltaTime ) )

Timer Source code

function Timer ( ) )


Defaultproperties

defaultproperties
{
				bHidden=True
				Physics=PHYS_Trailer
				bHiddenEd=True
				Style=STY_None
				Texture=None
				DrawScale=0.000000
				ScaleGlow=0.000000
				bUnlit=True
				bNoSmooth=True
				Mass=0.000000
}

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Creation time: zo 11-11-2012 21:14:08.240 - Created with UnCodeX