Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Effects | +-- UnrealShare.UnrealBlood | +-- UnrealShare.Bleeding
Variables Summary | |
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int | BleedAmount |
Inherited Variables from UnrealShare.UnrealBlood |
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bEnableEnhancedBlood, bGreen, bStopTick, ticknum |
Inherited Variables from Engine.Effects |
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bOnlyTriggerable, EffectSound1, EffectSound2 |
Functions Summary | ||
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destroyed ())) | ||
PostBeginPlay ())) | ||
Tick (float DeltaTime )) | ||
Timer ())) |
Inherited Functions from UnrealShare.UnrealBlood |
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Green, PostBeginPlay, tick |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { bHidden=True Physics=PHYS_Trailer bHiddenEd=True Style=STY_None Texture=None DrawScale=0.000000 ScaleGlow=0.000000 bUnlit=True bNoSmooth=True Mass=0.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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