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UnrealShare.BioDrop

Extends
BioGel

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- UnrealShare.BioGel
         |   
         +-- UnrealShare.BioDrop

Variables Summary
Inherited Variables from UnrealShare.BioGel
BaseOffset, bCheckedSurface, bOnGround, numBio, SurfaceNormal, wallTime
Inherited Variables from Engine.Projectile
Damage, ExplosionDecal, ExploWallOut, ImpactSound, LastHitActor, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed

Functions Summary
function BeginState ()))
Flying
function CheckSurface ()))
OnSurface
function HitWall (vector HitNormal, actor Wall ))
Flying
Inherited Functions from UnrealShare.BioGel
AnimEnd, BeginState, CheckSurface, HitWall, PostBeginPlay, ProcessTouch, SetWall, TakeDamage, Timer, ZoneChange
Inherited Functions from Engine.Projectile
EffectIsRelevant, EncroachingOn, Explode, GetHitTexture, HitWall, HurtRadiusProj, ProcessTouch, RandSpin, Touch

States Summary
Flying Source code
auto state Flying
BeginState, HitWall
OnSurface Source code
state OnSurface
CheckSurface


Functions Detail

BeginState Flying Source code

function BeginState ( ) )

CheckSurface OnSurface Source code

function CheckSurface ( ) )

HitWall Flying Source code

simulated function HitWall ( vector HitNormal, actor Wall ) )


Defaultproperties

defaultproperties
{
				speed=0.000000
				MaxSpeed=900.000000
				Damage=60.000000
				ImpactSound=None
				RemoteRole=ROLE_DumbProxy
				LifeSpan=140.000000
				CollisionRadius=3.000000
				CollisionHeight=3.000000
				bProjTarget=False
				LightRadius=2
				Buoyancy=0.000000
}

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Creation time: zo 11-11-2012 21:14:08.194 - Created with UnCodeX