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//============================================================================= // BioDrop. //============================================================================= class BioDrop extends BioGel; auto state Flying { simulated function HitWall( vector HitNormal, actor Wall ) { SetRotation(rotator(HitNormal)); Super.HitWall(HitNormal, Wall); } function BeginState() { Velocity = vect(0,0,0); LoopAnim('Flying',0.4); } } state OnSurface { function CheckSurface() { local float DotProduct; DotProduct = SurfaceNormal dot vect(0,0,-1); if (DotProduct > -0.5) PlayAnim('Slide',0.2); } Begin: FinishAnim(); CheckSurface(); } defaultproperties { speed=0.000000 MaxSpeed=900.000000 Damage=60.000000 ImpactSound=None RemoteRole=ROLE_DumbProxy LifeSpan=140.000000 CollisionRadius=3.000000 CollisionHeight=3.000000 bProjTarget=False LightRadius=2 Buoyancy=0.000000 } |
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