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UnrealShare.ASMDAmmo

Extends
Ammo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- Engine.Ammo
            |   
            +-- UnrealShare.ASMDAmmo

Direct Known Subclasses:

DefaultAmmo

Variables Summary
Inherited Variables from Engine.Ammo
AmmoAmount, MaxAmmo, PAmmo, ParentAmmo, UsedInWeaponSlot[10]
Inherited Variables from Engine.Pickup
bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies

Functions Summary
Inherited Functions from Engine.Ammo
AddAmmo, BotDesireability, HandlePickupQuery, SpawnCopy, UseAmmo
Inherited Functions from Engine.Pickup
Activate, BeginState, BotDesireability, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp


Defaultproperties

defaultproperties
{
				AmmoAmount=10
				MaxAmmo=50
				UsedInWeaponSlot(4)=1
				PickupMessage="You picked up an ASMD core."
				PickupViewMesh=LodMesh'UnrealShare.AsmdAmmoM'
				PickupSound=Sound'UnrealShare.Pickups.AmmoSnd'
				Icon=Texture'UnrealShare.Icons.I_ASMD'
				Mesh=LodMesh'UnrealShare.AsmdAmmoM'
				SoundRadius=26
				SoundVolume=37
				SoundPitch=73
				CollisionRadius=10.000000
				CollisionHeight=20.000000
				bCollideActors=True
}

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Creation time: zo 11-11-2012 21:14:08.053 - Created with UnCodeX