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UnrealShare.ArbitItem

Extends
Pickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- UnrealShare.ArbitItem

Variables Summary
boolbCapacity
intCapacity
InventorycurrentItem
intnextItem
intnumItems
floatSleepTime
ArbitItem
floatAdjustedSpawnTime
boolbDebug
boolbRandomize
intCapacity_max
byteSpawnItemFallsToGround[10]
class<Inventory>SpawnItem[10]
Inherited Variables from Engine.Pickup
bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies
Inherited Variables from Engine.Inventory
AbsorptionPriority, ActivateSound, ArmorAbsorption, AutoSwitchPriority, bActivatable, bActive, bAmbientGlow, bDisplayableInv, bFirstFrame, bHeldItem, bInstantRespawn, bIsAnArmor, bMuzzleFlashParticles, BobDamping, bRepMuzzleFlash, bRepPlayerView, bRotatingPickup, bSleepTouch, bSteadyFlash3rd, bSteadyToggle, bToggleSteadyFlash, Charge, DeActivateSound, FlashCount, Icon, InventoryGroup, ItemArticle, ItemName, MaxDesireability, MuzzleFlashMesh, MuzzleFlashScale, MuzzleFlashStyle, MuzzleFlashTexture, myMarker, M_Activated, M_Deactivated, M_Selected, NextArmor, OldFlashCount, PickupMessage, PickupSound, PickupViewMesh, PickupViewScale, PlayerLastTouched, PlayerViewMesh, PlayerViewOffset, PlayerViewScale, ProtectionType1, ProtectionType2, RespawnSound, RespawnTime, StatusIcon, ThirdPersonMesh, ThirdPersonScale

Functions Summary
function BeginState ()))
CheckReplacement
function BeginState ()))
Pickup
function BeginState ()))
Sleeping
eventfloat BotDesireability (pawn Bot ))
event destroyed ()))
function EndState ()))
Pickup
function EndState ()))
Sleeping
functionInventory findReplacedItem ()))
functionfloat getRespawnTime ()))
function ItemTaken ()))
Pickup
function logSpawnList ()))
event PostBeginPlay ()))
function removeItem (int which))
function Timer ()))
Pickup
event Touch (Actor Other ))
event Touch (Actor Other ))
Pickup
Inherited Functions from Engine.Pickup
Activate, BeginState, BotDesireability, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp
Inherited Functions from Engine.Inventory
Activate, ActivateTranslator, AltFire, ArmorAbsorbDamage, ArmorImpactEffect, ArmorPriority, BecomeItem, BecomePickup, BeginState, BotDesireability, CalcDrawOffset, ChangedWeapon, CheckTouching, Destroyed, DrawStatusIconAt, DropFrom, EndState, Fire, GetHumanName, GiveTo, HandlePickupQuery, InventoryCapsFloat, InventoryCapsString, Landed, NotifyPathDefine, OwnerJumped, PostBeginPlay, PrioritizeArmor, RecommendWeapon, ReduceDamage, RenderOverlays, Reset, SelectNext, SetOwnerDisplay, SetRespawn, SpawnCopy, Timer, Touch, TravelPreAccept, Use, ValidTouch, WeaponChange, ZoneChange

States Summary
CheckReplacement Source code
auto state CheckReplacement
BeginState
Pickup Source code
state Pickup
BeginState, EndState, ItemTaken, Timer, Touch
Sleeping Source code
state Sleeping
BeginState, EndState


Variables Detail

bCapacity Source code

var bool bCapacity;

Capacity Source code

var int Capacity;

currentItem Source code

var Inventory currentItem;

nextItem Source code

var int nextItem;

numItems Source code

var int numItems;

SleepTime Source code

var float SleepTime;

ArbitItem

AdjustedSpawnTime Source code

var(ArbitItem) config float AdjustedSpawnTime;

bDebug Source code

var(ArbitItem) bool bDebug;

bRandomize Source code

var(ArbitItem) config bool bRandomize;

Capacity_max Source code

var(ArbitItem) config int Capacity_max;

SpawnItemFallsToGround[10] Source code

var(ArbitItem) config byte SpawnItemFallsToGround[10];

SpawnItem[10] Source code

var(ArbitItem) config class<Inventory> SpawnItem[10];


Functions Detail

BeginState CheckReplacement Source code

function BeginState ( ) )

BeginState Pickup Source code

function BeginState ( ) )

BeginState Sleeping Source code

function BeginState ( ) )

BotDesireability Source code

event float BotDesireability ( pawn Bot ) )

destroyed Source code

event destroyed ( ) )

EndState Pickup Source code

function EndState ( ) )

EndState Sleeping Source code

function EndState ( ) )

findReplacedItem Source code

function Inventory findReplacedItem ( ) )

getRespawnTime Source code

function float getRespawnTime ( ) )

ItemTaken Pickup Source code

function ItemTaken ( ) )

logSpawnList Source code

function logSpawnList ( ) )

PostBeginPlay Source code

event PostBeginPlay ( ) )

removeItem Source code

function removeItem ( int which) )

Timer Pickup Source code

function Timer ( ) )

Touch Source code

event Touch ( Actor Other ) )

Touch Pickup Source code

event Touch ( Actor Other ) )


Defaultproperties

defaultproperties
{
				SpawnItem(1)=Class'UnrealShare.ShieldBelt'
				SpawnItem(2)=Class'UnrealShare.SuperHealth'
				AdjustedSpawnTime=1.000000
				bHidden=True
				RemoteRole=ROLE_None
				DrawType=DT_Sprite
				CollisionRadius=1.000000
				CollisionHeight=1.000000
}

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Creation time: zo 11-11-2012 21:14:07.865 - Created with UnCodeX