- Extends
- Pickup
Core.Object
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+-- Engine.Actor
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+-- Engine.Inventory
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+-- Engine.Pickup
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+-- UnrealShare.ArbitItem
Inherited Variables from Engine.Inventory |
AbsorptionPriority, ActivateSound, ArmorAbsorption, AutoSwitchPriority, bActivatable, bActive, bAmbientGlow, bDisplayableInv, bFirstFrame, bHeldItem, bInstantRespawn, bIsAnArmor, bMuzzleFlashParticles, BobDamping, bRepMuzzleFlash, bRepPlayerView, bRotatingPickup, bSleepTouch, bSteadyFlash3rd, bSteadyToggle, bToggleSteadyFlash, Charge, DeActivateSound, FlashCount, Icon, InventoryGroup, ItemArticle, ItemName, MaxDesireability, MuzzleFlashMesh, MuzzleFlashScale, MuzzleFlashStyle, MuzzleFlashTexture, myMarker, M_Activated, M_Deactivated, M_Selected, NextArmor, OldFlashCount, PickupMessage, PickupSound, PickupViewMesh, PickupViewScale, PlayerLastTouched, PlayerViewMesh, PlayerViewOffset, PlayerViewScale, ProtectionType1, ProtectionType2, RespawnSound, RespawnTime, StatusIcon, ThirdPersonMesh, ThirdPersonScale |
Inherited Functions from Engine.Inventory |
Activate, ActivateTranslator, AltFire, ArmorAbsorbDamage, ArmorImpactEffect, ArmorPriority, BecomeItem, BecomePickup, BeginState, BotDesireability, CalcDrawOffset, ChangedWeapon, CheckTouching, Destroyed, DrawStatusIconAt, DropFrom, EndState, Fire, GetHumanName, GiveTo, HandlePickupQuery, InventoryCapsFloat, InventoryCapsString, Landed, NotifyPathDefine, OwnerJumped, PostBeginPlay, PrioritizeArmor, RecommendWeapon, ReduceDamage, RenderOverlays, Reset, SelectNext, SetOwnerDisplay, SetRespawn, SpawnCopy, Timer, Touch, TravelPreAccept, Use, ValidTouch, WeaponChange, ZoneChange |
var bool bCapacity;
var int Capacity;
var int nextItem;
var int numItems;
var float SleepTime;
ArbitItem
var(
ArbitItem) config
float AdjustedSpawnTime;
SpawnItemFallsToGround[10] Source code
var(
ArbitItem) config
byte SpawnItemFallsToGround[
10];
BeginState CheckReplacement Source code
function BeginState ( ) )
function BeginState ( ) )
function BeginState ( ) )
event
float BotDesireability (
pawn Bot ) )
event destroyed ( ) )
function EndState ( ) )
function EndState ( ) )
function float getRespawnTime ( ) )
function ItemTaken ( ) )
function logSpawnList ( ) )
event PostBeginPlay ( ) )
function removeItem ( int which) )
function Timer ( ) )
event Touch (
Actor Other ) )
event Touch (
Actor Other ) )
defaultproperties
{
SpawnItem(1)=Class'UnrealShare.ShieldBelt'
SpawnItem(2)=Class'UnrealShare.SuperHealth'
AdjustedSpawnTime=1.000000
bHidden=True
RemoteRole=ROLE_None
DrawType=DT_Sprite
CollisionRadius=1.000000
CollisionHeight=1.000000
}
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Creation time: zo 11-11-2012 21:14:07.865 - Created with
UnCodeX