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UnrealI.Sludge

Extends
Ammo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- Engine.Ammo
            |   
            +-- UnrealI.Sludge

Variables Summary
Inherited Variables from Engine.Ammo
AmmoAmount, MaxAmmo, PAmmo, ParentAmmo, UsedInWeaponSlot[10]
Inherited Variables from Engine.Pickup
bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies

Functions Summary
Inherited Functions from Engine.Ammo
AddAmmo, BotDesireability, HandlePickupQuery, SpawnCopy, UseAmmo
Inherited Functions from Engine.Pickup
Activate, BeginState, BotDesireability, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp

States Summary
Init Source code
auto state Init


Defaultproperties

defaultproperties
{
				AmmoAmount=25
				MaxAmmo=100
				UsedInWeaponSlot(8)=1
				PickupMessage="You picked up 25 Kilos of Tarydium Sludge"
				PickupViewMesh=LodMesh'UnrealI.sludgemesh'
				MaxDesireability=0.220000
				PickupSound=Sound'UnrealI.Pickups.AmmoSnd'
				Icon=Texture'UnrealI.Icons.I_SludgeAmmo'
				Mesh=LodMesh'UnrealI.sludgemesh'
				CollisionRadius=22.000000
				CollisionHeight=15.000000
				bCollideActors=True
}

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Creation time: zo 11-11-2012 21:14:12.600 - Created with UnCodeX