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UnrealI.SearchLight

Extends
Flashlight

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- UnrealShare.Flashlight
            |   
            +-- UnrealI.SearchLight

Variables Summary
Inherited Variables from UnrealShare.Flashlight
EndTrace, HitLocation, HitNormal, NewHitLocation, s, StartTrace, TimeChange, X, Y, Z
Inherited Variables from Engine.Pickup
bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies

Functions Summary
Inherited Functions from UnrealShare.Flashlight
BeginState, endstate, Tick
Inherited Functions from Engine.Pickup
Activate, BeginState, BotDesireability, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp


Defaultproperties

defaultproperties
{
				ExpireMessage="SearchLight batteries have died."
				PickupMessage="You picked up the Searchlight."
				RespawnTime=300.000000
				PickupViewMesh=LodMesh'UnrealI.BigFlash'
				Charge=20000
				Icon=Texture'UnrealI.Icons.I_BigFlash'
				Mesh=LodMesh'UnrealI.BigFlash'
				CollisionHeight=12.000000
				LightHue=167
				LightRadius=13
}

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Creation time: zo 11-11-2012 21:14:12.287 - Created with UnCodeX