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UnrealI.Flagb

Extends
Flag1

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- UnrealI.Flag1
         |   
         +-- UnrealI.Flagb

Variables Summary
Inherited Variables from Engine.Decoration
bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound, Shadow

Functions Summary
Inherited Functions from UnrealI.Flag1
PostBeginPlay
Inherited Functions from Engine.Decoration
BaseChange, BeginPlay, Bump, Destroyed, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange


Defaultproperties

defaultproperties
{
				Texture=Texture'UnrealI.Skins.JFlag12'
				Skin=Texture'UnrealI.Skins.JFlag12'
}

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Creation time: zo 11-11-2012 21:14:09.850 - Created with UnCodeX