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UnrealI.Dampener

Extends
Pickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- UnrealI.Dampener

Variables Summary
Inherited Variables from Engine.Pickup
bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies
Inherited Variables from Engine.Inventory
AbsorptionPriority, ActivateSound, ArmorAbsorption, AutoSwitchPriority, bActivatable, bActive, bAmbientGlow, bDisplayableInv, bFirstFrame, bHeldItem, bInstantRespawn, bIsAnArmor, bMuzzleFlashParticles, BobDamping, bRepMuzzleFlash, bRepPlayerView, bRotatingPickup, bSleepTouch, bSteadyFlash3rd, bSteadyToggle, bToggleSteadyFlash, Charge, DeActivateSound, FlashCount, Icon, InventoryGroup, ItemArticle, ItemName, MaxDesireability, MuzzleFlashMesh, MuzzleFlashScale, MuzzleFlashStyle, MuzzleFlashTexture, myMarker, M_Activated, M_Deactivated, M_Selected, NextArmor, OldFlashCount, PickupMessage, PickupSound, PickupViewMesh, PickupViewScale, PlayerLastTouched, PlayerViewMesh, PlayerViewOffset, PlayerViewScale, ProtectionType1, ProtectionType2, RespawnSound, RespawnTime, StatusIcon, ThirdPersonMesh, ThirdPersonScale

Functions Summary
function EndState ()))
Activated
function Timer ()))
Activated
Inherited Functions from Engine.Pickup
Activate, BeginState, BotDesireability, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp
Inherited Functions from Engine.Inventory
Activate, ActivateTranslator, AltFire, ArmorAbsorbDamage, ArmorImpactEffect, ArmorPriority, BecomeItem, BecomePickup, BeginState, BotDesireability, CalcDrawOffset, ChangedWeapon, CheckTouching, Destroyed, DrawStatusIconAt, DropFrom, EndState, Fire, GetHumanName, GiveTo, HandlePickupQuery, InventoryCapsFloat, InventoryCapsString, Landed, NotifyPathDefine, OwnerJumped, PostBeginPlay, PrioritizeArmor, RecommendWeapon, ReduceDamage, RenderOverlays, Reset, SelectNext, SetOwnerDisplay, SetRespawn, SpawnCopy, Timer, Touch, TravelPreAccept, Use, ValidTouch, WeaponChange, ZoneChange

States Summary
Activated Source code
state Activated
EndState, Timer
DeActivated Source code
state DeActivated


Functions Detail

EndState Activated Source code

function EndState ( ) )

Timer Activated Source code

function Timer ( ) )


Defaultproperties

defaultproperties
{
				ExpireMessage="Acoustic dampener has run out."
				bAutoActivate=True
				bActivatable=True
				bDisplayableInv=True
				PickupMessage="You got the Acoustic Dampener"
				RespawnTime=30.000000
				PickupViewMesh=LodMesh'UnrealI.DampenerM'
				Charge=200
				PickupSound=Sound'UnrealShare.Pickups.GenPickSnd'
				ActivateSound=Sound'UnrealI.Pickups.dampndea'
				DeActivateSound=Sound'UnrealI.Pickups.DampSnd'
				Icon=Texture'UnrealI.Icons.I_Dampener'
				RemoteRole=ROLE_DumbProxy
				Mesh=LodMesh'UnrealI.DampenerM'
				AmbientGlow=69
				CollisionRadius=15.000000
				CollisionHeight=10.000000
}

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Creation time: zo 11-11-2012 21:14:09.225 - Created with UnCodeX