UMenu.UMenuOptionsMenu
- Extends
- UWindowPulldownMenu
Core.Object
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+-- UWindow.UWindowBase
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+-- UWindow.UWindowWindow
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+-- UWindow.UWindowDialogControl
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+-- UWindow.UWindowListControl
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+-- UWindow.UWindowPulldownMenu
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+-- UMenu.UMenuOptionsMenu
Inherited Functions from UWindow.UWindowPulldownMenu |
AddMenuItem, BeforeExecuteItem, BeforePaint, Clear, CloseUp, Created, DeSelect, DrawItem, DrawMenuBackground, ExecuteItem, FocusOtherWindow, GetMenuBar, KeyDown, KeyUp, LMouseDown, LMouseUp, MenuCmd, MouseMove, Paint, PerformSelect, Select, SetSelected, ShowWindow |
var localized string AdvancedOptionsHelp;
var localized string AdvancedOptionsName;
var localized string DesktopHelp;
var localized string DesktopName;
var localized string PlayerMenuHelp;
var localized string PlayerMenuName;
var localized string PreferencesHelp;
var localized string PreferencesName;
var localized string PrioritizeHelp;
var localized string PrioritizeName;
WeaponPriorityWindowClass Source code
function Created ( ) )
function ShowPreferences ( optional bool bNetworkSettings) )
defaultproperties
{
PreferencesName="P&references"
PreferencesHelp="Change your game options, audio and video setup, HUD configuration, controls and other options."
PrioritizeName="&Weapons"
PrioritizeHelp="Change your weapon priority, view and set weapon options."
DesktopName="Show &Desktop"
DesktopHelp="Toggle between showing your game behind the menus, or the desktop logo."
PlayerMenuName="&Player Setup"
PlayerMenuHelp="Configure your player setup for multiplayer and botmatch gaming."
AdvancedOptionsName="&Advanced Options"
AdvancedOptionsHelp="Bring up the Advanced Options menu, where you can configure most of the custom mods."
PlayerWindowClass=Class'UMenu.UMenuPlayerWindow'
WeaponPriorityWindowClass=Class'UMenu.UMenuWeaponPriorityWindow'
}
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Creation time: zo 11-11-2012 21:14:14.819 - Created with
UnCodeX