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UDSDemo.FireBurst

Extends
Fireball

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- UnrealI.GasBagBelch
         |   
         +-- UDSDemo.Fireball
            |   
            +-- UDSDemo.FireBurst

Variables Summary
floatExpandRate
inti
floatMaxSize
Inherited Variables from UDSDemo.Fireball
i, startcount
Inherited Variables from UnrealI.GasBagBelch
i, SpriteAnim[6]

Functions Summary
function Explode (vector HitLocation, vector HitNormal))
Flying
function HitWall (vector HitNormal, actor Wall ))
Flying
function PostBeginPlay ()))
function ProcessTouch (Actor Other, Vector HitLocation))
Flying
function Tick (float DeltaTime))
Flying
function Timer ()))
Inherited Functions from UDSDemo.Fireball
Explode, HitWall, PostBeginPlay, ProcessTouch, Tick, Timer
Inherited Functions from UnrealI.GasBagBelch
Explode, PostBeginPlay, ProcessTouch, SetUp, Timer

States Summary
Flying Source code
auto state Flying
Explode, HitWall, ProcessTouch, Tick


Variables Detail

ExpandRate Source code

var float ExpandRate;

i Source code

var int i;

MaxSize Source code

var float MaxSize;


Functions Detail

Explode Flying Source code

function Explode ( vector HitLocation, vector HitNormal) )

HitWall Flying Source code

simulated function HitWall ( vector HitNormal, actor Wall ) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

ProcessTouch Flying Source code

function ProcessTouch ( Actor Other, Vector HitLocation) )

Tick Flying Source code

function Tick ( float DeltaTime) )

Timer Source code

function Timer ( ) )


Defaultproperties

defaultproperties
{
				DrawScale=0.150000
}

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Creation time: zo 11-11-2012 21:14:09.819 - Created with UnCodeX