Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- UnrealI.GasBagBelch | +-- UDSDemo.Fireball | +-- UDSDemo.FireBurst
Variables Summary | |
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float | ExpandRate |
int | i |
float | MaxSize |
Inherited Variables from UDSDemo.Fireball |
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i, startcount |
Inherited Variables from UnrealI.GasBagBelch |
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i, SpriteAnim[6] |
Functions Summary | ||
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Explode (vector HitLocation, vector HitNormal)) Flying | ||
HitWall (vector HitNormal, actor Wall )) Flying | ||
PostBeginPlay ())) | ||
ProcessTouch (Actor Other, Vector HitLocation)) Flying | ||
Tick (float DeltaTime)) Flying | ||
Timer ())) |
Inherited Functions from UDSDemo.Fireball |
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Explode, HitWall, PostBeginPlay, ProcessTouch, Tick, Timer |
Inherited Functions from UnrealI.GasBagBelch |
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Explode, PostBeginPlay, ProcessTouch, SetUp, Timer |
States Summary |
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Flying Source code |
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auto state Flying |
Explode, HitWall, ProcessTouch, Tick |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties
{
DrawScale=0.150000
}
|
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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