| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- UnrealI.GasBagBelch
|
+-- UDSDemo.Fireball
FireBurst
| Variables Summary | |
|---|---|
| int | i |
| Fireball | |
| int | startcount |
| Inherited Variables from UnrealI.GasBagBelch |
|---|
| i, SpriteAnim[6] |
| Inherited Variables from Engine.Projectile |
|---|
| Damage, ExplosionDecal, ExploWallOut, ImpactSound, LastHitActor, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed |
| Functions Summary | ||
|---|---|---|
![]() | Explode (vector HitLocation, vector HitNormal)) Flying | |
![]() | HitWall (vector HitNormal, actor Wall )) Flying | |
![]() | PostBeginPlay ())) | |
![]() | ProcessTouch (Actor Other, Vector HitLocation)) Flying | |
![]() | Tick (float DeltaTime)) Flying | |
![]() | Timer ())) | |
| Inherited Functions from UnrealI.GasBagBelch |
|---|
| Explode, PostBeginPlay, ProcessTouch, SetUp, Timer |
| Inherited Functions from Engine.Projectile |
|---|
| EffectIsRelevant, EncroachingOn, Explode, GetHitTexture, HitWall, HurtRadiusProj, ProcessTouch, RandSpin, Touch |
| States Summary |
|---|
| Flying Source code |
|---|
|
auto state Flying |
| Explode, HitWall, ProcessTouch, Tick |
| Variables Detail |
|---|
| Functions Detail |
|---|
Explode Flying Source code
HitWall Flying Source code
PostBeginPlay Source code
ProcessTouch Flying Source code
Tick Flying Source code
Timer Source code| Defaultproperties |
|---|
defaultproperties
{
SpriteAnim(0)=None
SpriteAnim(1)=None
SpriteAnim(2)=None
SpriteAnim(3)=None
SpriteAnim(4)=None
SpriteAnim(5)=None
speed=800.000000
Damage=20.000000
MomentumTransfer=32000
ImpactSound=None
ExploWallOut=10.000000
LifeSpan=6.000000
DrawScale=0.500000
AmbientGlow=187
bMeshCurvy=True
bFixedRotationDir=True
}
|
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