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UDSDemo.Fireball

Extends
GasBagBelch

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- UnrealI.GasBagBelch
         |   
         +-- UDSDemo.Fireball

Direct Known Subclasses:

FireBurst

Variables Summary
inti
Fireball
intstartcount
Inherited Variables from UnrealI.GasBagBelch
i, SpriteAnim[6]
Inherited Variables from Engine.Projectile
Damage, ExplosionDecal, ExploWallOut, ImpactSound, LastHitActor, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed

Functions Summary
function Explode (vector HitLocation, vector HitNormal))
Flying
function HitWall (vector HitNormal, actor Wall ))
Flying
function PostBeginPlay ()))
function ProcessTouch (Actor Other, Vector HitLocation))
Flying
function Tick (float DeltaTime))
Flying
function Timer ()))
Inherited Functions from UnrealI.GasBagBelch
Explode, PostBeginPlay, ProcessTouch, SetUp, Timer
Inherited Functions from Engine.Projectile
EffectIsRelevant, EncroachingOn, Explode, GetHitTexture, HitWall, HurtRadiusProj, ProcessTouch, RandSpin, Touch

States Summary
Flying Source code
auto state Flying
Explode, HitWall, ProcessTouch, Tick


Variables Detail

i Source code

var int i;

Fireball

startcount Source code

var(Fireball) int startcount;


Functions Detail

Explode Flying Source code

function Explode ( vector HitLocation, vector HitNormal) )

HitWall Flying Source code

simulated function HitWall ( vector HitNormal, actor Wall ) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

ProcessTouch Flying Source code

function ProcessTouch ( Actor Other, Vector HitLocation) )

Tick Flying Source code

function Tick ( float DeltaTime) )

Timer Source code

function Timer ( ) )


Defaultproperties

defaultproperties
{
				SpriteAnim(0)=None
				SpriteAnim(1)=None
				SpriteAnim(2)=None
				SpriteAnim(3)=None
				SpriteAnim(4)=None
				SpriteAnim(5)=None
				speed=800.000000
				Damage=20.000000
				MomentumTransfer=32000
				ImpactSound=None
				ExploWallOut=10.000000
				LifeSpan=6.000000
				DrawScale=0.500000
				AmbientGlow=187
				bMeshCurvy=True
				bFixedRotationDir=True
}

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Creation time: zo 11-11-2012 21:14:09.803 - Created with UnCodeX