- Extends
- UdpLink
- Modifiers
- config
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.InternetInfo
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+-- IpDrv.InternetLink
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+-- IpDrv.UdpLink
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+-- IpServer.UdpServerQuery
Functions Summary |
| string | GetBasic ()))
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| string | GetGameProperty (string Prop ))
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| string | GetInfo ()))
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| string | GetLevelProperty (string Prop ))
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| string | GetLibaries ()))
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| string | GetPlayer (PlayerPawn P, int PlayerNum ))
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| string | GetPlayerProperty (string Prop ))
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| string | GetRules ()))
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| bool | IsEngineLib (string S ))
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| bool | ParseNextQuery (string Query, out string QueryType, out string QueryValue, out string QueryRest, out string FinalPacket ))
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| string | ParseQuery (IpAddr Addr, coerce string Query, int QueryNum, out int PacketNum ))
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| | PostBeginPlay ()))
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| | PreBeginPlay ()))
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| | ReceivedText (IpAddr Addr, string Text ))
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| bool | SendPlayers (IpAddr Addr, int QueryNum, out int PacketNum, string FinalPacket))
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| bool | SendQueryPacket (IpAddr Addr, coerce string SendString, int QueryNum, int PacketNum, string FinalPacket))
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bAllowGetGameInfoProps Source code
var globalconfig bool bAllowGetGameInfoProps;
var globalconfig bool bAllowGetPPProps;
var bool bLibsInit;
var globalconfig bool bShowMutators;
var int CurrentQueryNum;
var globalconfig string GameName;
var string LibString;
var string ServerOSStr;
UdpServerQuery
function string GetBasic ( ) )
function string GetGameProperty ( string Prop ) )
function string GetInfo ( ) )
function string GetLevelProperty ( string Prop ) )
final function string GetLibaries ( ) )
function string GetPlayer (
PlayerPawn P,
int PlayerNum ) )
function string GetPlayerProperty ( string Prop ) )
function string GetRules ( ) )
final function bool IsEngineLib ( string S ) )
function bool ParseNextQuery ( string Query, out string QueryType, out string QueryValue, out string QueryRest, out string FinalPacket ) )
function string ParseQuery (
IpAddr Addr, coerce
string Query,
int QueryNum, out
int PacketNum ) )
function PostBeginPlay ( ) )
function PreBeginPlay ( ) )
event ReceivedText (
IpAddr Addr,
string Text ) )
function bool SendPlayers (
IpAddr Addr,
int QueryNum, out
int PacketNum,
string FinalPacket) )
function bool SendQueryPacket (
IpAddr Addr, coerce
string SendString,
int QueryNum,
int PacketNum,
string FinalPacket) )
defaultproperties
{
QueryName="MasterUplink"
GameName="unreal"
bShowMutators=True
}
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Creation time: zo 11-11-2012 21:14:13.959 - Created with
UnCodeX