Fire.TexOscillator
- Extends
- TexModifier
- Modifiers
- Native NoExport
Core.Object
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+-- Engine.Bitmap
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+-- Engine.Texture
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+-- Fire.TexModifier
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+-- Fire.TexOscillator
Inherited Variables from Engine.Texture |
Accumulator, Alpha, AnimCurrent, AnimNext, bAlphaBlend, bAutoUPan, bAutoVPan, bBigWavy, bDirtyShadows, bEnvironment, bFakeBackdrop, bGouraud, bHasComp, bHighColorQuality, bHighLedge, bHighShadowDetail, bHighTextureQuality, bInvisible, bLowShadowDetail, bMasked, bMirrored, bModulate, bNoMerge, bNoSmooth, bNotSolid, bParametric, bPortal, bRealtime, bRealtimeChanged, bSemisolid, bSmallWavy, bSpecialLit, bTransparent, bTwoSided, BumpMap, bUnlit, bWaterWavy, bX2, bX3, bX4, bX5, bX6, bX7, DecompFormat, DecompMips, DetailTexture, Diffuse, DrawScale, FootstepSound[6], Friction, HitSound, LODSet, MacroTexture, MaxFrameRate, MinFrameRate, MipMult, Mips, PaletteTransform, PrimeCount, PrimeCurrent, Specular, SurfaceType, UClampMode, VClampMode |
var transient float LastSu;
var transient float LastSv;
Material
var(Material) float UOffset;
var(Material) Float UOscillationAmplitude;
var(Material) Float UOscillationRate;
var(Material) float UStretchOffset;
var(Material) float VOffset;
var(Material) Float VOscillationAmplitude;
var(Material) Float VOscillationRate;
var(Material) float VStretchOffset;
defaultproperties
{
UOscillationRate=1.000000
VOscillationRate=1.000000
UOscillationAmplitude=0.100000
VOscillationAmplitude=0.100000
}
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Creation time: zo 11-11-2012 21:14:13.209 - Created with
UnCodeX