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Engine.TriggerLight

Extends
Light

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Light
      |   
      +-- Engine.TriggerLight

Constants Summary
Inherited Contants from Engine.Actor
NF_NotCsg, NF_NotVisBlocking, NF_ShootThrough, PF_AlphaBlend, PF_AutoUPan, PF_AutoVPan, PF_BigWavy, PF_Environment, PF_FakeBackdrop, PF_Invisible, PF_Masked, PF_Mirrored, PF_Modulated, PF_NoSmooth, PF_Semisolid, PF_SmallWavy, PF_SpecialLit, PF_Translucent, PF_Unlit

Variables Summary
floatAlpha
boolbInitial
boolbStopTick
floatDirection
floatInitialBrightness
floatpoundTime
actorSavedTrigger
TriggerLight
boolbDelayFullOn
boolbInitiallyOn
floatChangeTime
floatRemainOnTime
Inherited Variables from Engine.Actor
Acceleration, ActorGUnlitColor, ActorRenderColor, AmbientGlow, AmbientSound, AnimationNotify, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, AttachTag, bActorShadows, bAlwaysRelevant, bAlwaysRender, bAlwaysTick, bAnimByOwner, bAnimFinished, bAnimLoop, bAnimNotify, Base, bAssimilated, bBlockActors, bBlockPlayers, bBounce, bCanTeleport, bCarriedItem, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDarkLight, bDeleteMe, bDemoRecording, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEditorSelectRender, bEdLocked, bEdShouldSnap, bEdSnap, bFilterByVolume, bFixedRotationDir, bForcePhysicsUpdate, bForceStasis, bGameRelevant, bHandleOwnCorona, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bInterpolating, bIsInOctree, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetNotify, bNetOptional, bNetOwner, bNetRelevant, bNetSee, bNetSpecial, bNetTemporary, bNoDelete, bNoDynamicShadowCast, bNoSmooth, bOnlyOwnerSee, bOwnerNoSee, bParticles, bPathCollision, bProjectorDecal, bProjTarget, bRandomFrame, bRenderMultiEnviroMaps, bRepAmbientSound, bRepAnimations, bReplicateInstigator, bRepMesh, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bSimulatedPawn, bSimulatedPawnRep, bSinglePlayer, bSkipActorReplication, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUseLitSprite, bUseMeshCollision, bWorldGeometry, CollisionHeight, CollisionOverride, CollisionRadius, CollisionTag, ColLocation, CoronaAlpha, DefaultAnimationNotify, Deleted, DesiredRotation, DodgeDir, DrawScale, DrawScale3D, DrawType, Event, ExtraTag, Fatness, Group, HitActor, InitialState, Instigator, Inventory, LastRenderedTime, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightDataPtr, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, LODBias, Mass, Mesh, MeshDataPtr, MeshInstance, MiscNumber, MultiSkins[8], MultiTimers, NetInitialProperties, NetPriority, NetTag, NetUpdateFrequency, OddsOfAppearing, OldAnimRate, OldLocation, OtherTag, Owner, PhysAlpha, Physics, PhysRate, PrePivot, ProjectorList, RealTouching, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderInterface, RenderIteratorClass, Role, Rotation, RotationRate, ScaleGlow, ShadowMesh, SimAnim, SkelAnim, Skin, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, SpriteProjForward, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundRadius, TransientSoundVolume, TweenRate, Velocity, VisibilityHeight, VisibilityRadius, VolumeBrightness, VolumeFog, VolumeRadius, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType

Structures Summary
Inherited Structures from Engine.Actor
MultiTimerType, PointRegion

Functions Summary
function BeginPlay ()))
function Reset ()))
function Reset ()))
TriggerPound
function Tick (float DeltaTime ))
function Timer ()))
TriggerPound
function Trigger (actor Other, pawn EventInstigator ))
TriggerControl
function Trigger (actor Other, pawn EventInstigator ))
TriggerPound
function Trigger (actor Other, pawn EventInstigator ))
TriggerToggle
function Trigger (actor Other, pawn EventInstigator ))
TriggerTurnsOff
function Trigger (actor Other, pawn EventInstigator ))
TriggerTurnsOn
function UnTrigger (actor Other, pawn EventInstigator ))
TriggerControl
Inherited Functions from Engine.Actor
AddToPackagesMap, AllActors, AllFrameVerts, AllLibaries, AnimEnd, AnimEndOnBone, Attach, AttachActorToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BroadcastMessage, Bump, CanReachPoint, ChildActors, ConsoleCommand, DeatachFromBone, DemoPlaySound, Destroy, Destroyed, Detach, DrawDebugBox, DrawDebugLine, DrawDebugSphere, DrawEditorSelection, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Expired, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishInterpolation, GainedChild, GetAnimGroup, GetBestTraceLineVertex, GetBoneCoords, GetBoneIndex, GetBoneName, GetBoneRotation, GetClosestVertex, GetExtent, GetHumanName, GetItemName, GetMapName, GetNextInt, GetNextIntDesc, GetNextSkin, GetSoundDuration, GetTriggerActor, GetURLMap, GetVertexCount, GetVertexPos, HasAnim, HitWall, HurtRadius, IntDescIterator, InterpolateEnd, IsAnimating, IsInPackageMap, KillCredit, KilledBy, Landed, LinkSkelAnim, LoopAnim, LostChild, MakeNoise, MeshTrace, Move, MoveSmooth, NativeExec, NotifyLevelChange, NotifyPathDefine, PlayAnim, PlayerCanSeeMe, PlaySound, PostBeginPlay, PostNetBeginPlay, PostNetReceive, PostTeleport, PreBeginPlay, PreTeleport, RadiusActors, RenderOverlays, RenderTexture, Reset, ResetSkeletalMesh, SetBase, SetBonePosition, SetBoneRoot, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, SkelPlayAnim, Sleep, Spawn, SpawnAct, Spawned, SpecialHandling, StopSkelAnim, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TraceSurfHitInfo, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnTouch, UnTrigger, UnTriggerEvent, VisibleActors, VisibleCollidingActors, WriteDeathMessage, ZoneChange

States Summary
TriggerControl Source code
state TriggerControl
Trigger, UnTrigger
TriggerPound Source code
state TriggerPound
Reset, Timer, Trigger
TriggerToggle Source code
state TriggerToggle
Trigger
TriggerTurnsOff Source code
state TriggerTurnsOff
Trigger
TriggerTurnsOn Source code
state TriggerTurnsOn
Trigger


Variables Detail

Alpha Source code

var float Alpha;

bInitial Source code

var bool bInitial;

bStopTick Source code

var bool bStopTick;

Direction Source code

var float Direction;

InitialBrightness Source code

var float InitialBrightness;

poundTime Source code

var float poundTime;

SavedTrigger Source code

var actor SavedTrigger;

TriggerLight

bDelayFullOn Source code

var(TriggerLight) bool bDelayFullOn;

bInitiallyOn Source code

var(TriggerLight) bool bInitiallyOn;

ChangeTime Source code

var(TriggerLight) float ChangeTime;

RemainOnTime Source code

var(TriggerLight) float RemainOnTime;


Functions Detail

BeginPlay Source code

simulated function BeginPlay ( ) )

Reset Source code

function Reset ( ) )

Reset TriggerPound Source code

function Reset ( ) )

Tick Source code

function Tick ( float DeltaTime ) )

Timer TriggerPound Source code

function Timer ( ) )

Trigger TriggerControl Source code

function Trigger ( actor Other, pawn EventInstigator ) )

Trigger TriggerPound Source code

function Trigger ( actor Other, pawn EventInstigator ) )

Trigger TriggerToggle Source code

function Trigger ( actor Other, pawn EventInstigator ) )

Trigger TriggerTurnsOff Source code

function Trigger ( actor Other, pawn EventInstigator ) )

Trigger TriggerTurnsOn Source code

function Trigger ( actor Other, pawn EventInstigator ) )

UnTrigger TriggerControl Source code

function UnTrigger ( actor Other, pawn EventInstigator ) )


Defaultproperties

defaultproperties
{
				bStatic=False
				bHidden=False
				bMovable=True
				RemoteRole=ROLE_SimulatedProxy
				bAlwaysRelevant=True
}

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Creation time: zo 11-11-2012 21:14:13.584 - Created with UnCodeX