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// UWindow Interaction - For modifing canvas rendering and input. // Written by .:..: for Unreal 227. // Note: this object does NOT receive "exec" function calls. Class UWinInteraction extends Object Abstract; var Player Viewport; var WindowConsole Console; // Note: try to keep unused fuction calls on False to save CPU resources. var() bool bRequestTick,bRequestInput,bRequestRender,bRequestMessages,bRemoveAfterMapchange; function Initialized() { } function Tick( float Delta ) { } function NotifyLevelChange() { } // Input, return True to override. function bool KeyType( byte Key ) { Return False; } function bool KeyEvent( byte Key, byte Action, FLOAT Delta ) { Return False; } function PostRender( Canvas Canvas ) { } function bool Message( PlayerReplicationInfo PRI, string Msg, name N ) { Return False; // Return True to prevent it from being reached by console. } defaultproperties { bRemoveAfterMapchange=True } |
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