Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UWindow.UWindowLookAndFeel


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
00061
00062
00063
00064
00065
00066
00067
00068
00069
00070
00071
00072
00073
00074
00075
00076
00077
00078
00079
00080
00081
00082
00083
00084
00085
00086
00087
00088
00089
00090
00091
00092
00093
00094
00095
00096
00097
00098
00099
00100
00101
00102
00103
00104
00105
00106
00107
00108
00109
00110
00111
00112
00113
00114
00115
00116
00117
00118
00119
00120
00121
00122
00123
00124
00125
00126
00127
00128
00129
00130
00131
00132
00133
00134
00135
00136
00137
00138
00139
00140
00141
00142
00143
00144
00145
00146
00147
class UWindowLookAndFeel extends UWindowBase;

var() Texture	Active;			// Active widgets, window frames, etc.
var() Texture	Inactive;		// Inactive Widgets, window frames, etc.
var() Texture	ActiveS;
var() Texture	InactiveS;

var() Texture	Misc;			// Miscellaneous: backgrounds, bevels, etc.

var() Region	FrameTL;
var() Region	FrameT;
var() Region	FrameTR;

var() Region	FrameL;
var() Region	FrameR;

var() Region	FrameBL;
var() Region	FrameB;
var() Region	FrameBR;

var() Color		FrameActiveTitleColor;
var() Color		FrameInactiveTitleColor;
var() Color		HeadingActiveTitleColor;
var() Color		HeadingInActiveTitleColor;

var() int		FrameTitleX;
var() int		FrameTitleY;

var() Region	BevelUpTL;
var() Region	BevelUpT;
var() Region	BevelUpTR;

var() Region	BevelUpL;
var() Region	BevelUpR;

var() Region	BevelUpBL;
var() Region	BevelUpB;
var() Region	BevelUpBR;
var() Region	BevelUpArea;


var() Region	MiscBevelTL[4];
var() Region	MiscBevelT[4];
var() Region	MiscBevelTR[4];
var() Region	MiscBevelL[4];
var() Region	MiscBevelR[4];
var() Region	MiscBevelBL[4];
var() Region	MiscBevelB[4];
var() Region	MiscBevelBR[4];
var() Region	MiscBevelArea[4];

var() Region	ComboBtnUp;
var() Region	ComboBtnDown;
var() Region	ComboBtnDisabled;

var() int		ColumnHeadingHeight;
var() Region	HLine;

var() Color		EditBoxTextColor;
var() int		EditBoxBevel;

var() Region	TabSelectedL;
var() Region	TabSelectedM;
var() Region	TabSelectedR;

var() Region	TabUnselectedL;
var() Region	TabUnselectedM;
var() Region	TabUnselectedR;

var() Region	TabBackground;


var() float		Size_ScrollbarWidth;
var() float		Size_ScrollbarButtonHeight;		// Interchange W and H for horizontal SB's
var() float		Size_MinScrollbarHeight;

var() float		Size_TabAreaHeight;				// The height of the clickable tab area
var() float		Size_TabAreaOverhangHeight;		// The height of the tab area overhang
var() float		Size_TabSpacing;
var() float		Size_TabXOffset;

var() float		Pulldown_ItemHeight;
var() float		Pulldown_VBorder;
var() float		Pulldown_HBorder;
var() float		Pulldown_TextBorder;

function Texture GetTexture(UWindowFramedWindow W)
{
	if (W.bStatusBar)
	{
		if (W.IsActive())
			return ActiveS;
		else
			return InactiveS;
	}
	else
	{
		if (W.IsActive())
			return Active;
		else
			return Inactive;
	}
}

/* Setup Functions */
function Setup();
function FW_DrawWindowFrame(UWindowFramedWindow W, Canvas C);
function Region FW_GetClientArea(UWindowFramedWindow W);
function FrameHitTest FW_HitTest(UWindowFramedWindow W, float X, float Y);
function FW_SetupFrameButtons(UWindowFramedWindow W, Canvas C);
function DrawClientArea(UWindowClientWindow W, Canvas C);
function Combo_SetupSizes(UWindowComboControl W, Canvas C);
function Combo_Draw(UWindowComboControl W, Canvas C);
function Combo_GetButtonBitmaps(UWindowComboButton W);
function Combo_SetupLeftButton(UWindowComboLeftButton W);
function Combo_SetupRightButton(UWindowComboRightButton W);
function Checkbox_SetupSizes(UWindowCheckbox W, Canvas C);
function Checkbox_Draw(UWindowCheckbox W, Canvas C);
function ComboList_DrawBackground(UWindowComboList W, Canvas C);
function ComboList_DrawItem(UWindowComboList Combo, Canvas C, float X, float Y, float W, float H, string Text, bool bSelected);
function Editbox_SetupSizes(UWindowEditControl W, Canvas C);
function Editbox_Draw(UWindowEditControl W, Canvas C);
function SB_SetupUpButton(UWindowSBUpButton W);
function SB_SetupDownButton(UWindowSBDownButton W);
function SB_SetupLeftButton(UWindowSBLeftButton W);
function SB_SetupRightButton(UWindowSBRightButton W);
function SB_VDraw(UWindowVScrollbar W, Canvas C);
function SB_HDraw(UWindowHScrollbar W, Canvas C);
function Tab_DrawTab(UWindowTabControlTabArea Tab, Canvas C, bool bActiveTab, bool bLeftmostTab, float X, float Y, float W, float H, string Text, bool bShowText);
function Tab_GetTabSize(UWindowTabControlTabArea Tab, Canvas C, string Text, out float W, out float H);
function Tab_SetupLeftButton(UWindowTabControlLeftButton W);
function Tab_SetupRightButton(UWindowTabControlRightButton W);
function Tab_SetTabPageSize(UWindowPageControl W, UWindowPageWindow P);
function Tab_DrawTabPageArea(UWindowPageControl W, Canvas C, UWindowPageWindow P);
function Menu_DrawMenuBar(UWindowMenuBar W, Canvas C);
function Menu_DrawMenuBarItem(UWindowMenuBar B, UWindowMenuBarItem I, float X, float Y, float W, float H, Canvas C);
function Menu_DrawPulldownMenuBackground(UWindowPulldownMenu W, Canvas C);
function Menu_DrawPulldownMenuItem(UWindowPulldownMenu M, UWindowPulldownMenuItem Item, Canvas C, float X, float Y, float W, float H, bool bSelected);
function Button_DrawSmallButton(UWindowSmallButton B, Canvas C);
function PlayMenuSound(UWindowWindow W, MenuSound S);
function ControlFrame_SetupSizes(UWindowControlFrame W, Canvas C);
function ControlFrame_Draw(UWindowControlFrame W, Canvas C);

defaultproperties
{
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: zo 11-11-2012 21:10:28.000 - Creation time: zo 11-11-2012 21:14:22.772 - Created with UnCodeX