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//============================================================================= // CARBulletExplosion.uc // $Author: Deb $ // $Revision: 1 $ //============================================================================= class CARBulletExplosion expands SpriteBallExplosion; simulated function PostBeginPlay() { if ( Level.NetMode != NM_Client ) { MakeSound(); } Texture = SpriteAnim[ int( FRand() * 5 ) ]; if ( Level.NetMode == NM_Standalone ) Super.PostBeginPlay(); } defaultproperties { Pause=0.020000 DrawScale=1.550000 } |
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