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UnrealShare.UIParticlePath


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//================================================================
// class: ParticlePath
// file: ParticlePath.uc
// author: Raven
// www: http://turniej.unreal.pl/rp
// description:
// changes particle destination
//================================================================
/*
    Usage:

       NextPoint should be filled like this:

       ParticlePath'MyLevel.ParticlePath0'

       true name of ParticlePath to use in NextPoint can be found in Object->Name (when you chose next point of path)
*/
class UIParticlePath extends UIParticleSystem;

var() UIParticlePath NextPoint;

simulated function Touch(Actor Other)
{
	if (UIBasicParticle(Other) != none) UIBasicParticle(Other).Destn=NextPoint;
}

defaultproperties
{
				bHidden=True
				Texture=Texture'UnrealShare.Icons.ParticlePath'
				bCollideActors=True
}

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Class file time: zo 11-11-2012 21:10:28.000 - Creation time: zo 11-11-2012 21:14:21.147 - Created with UnCodeX