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//================================================================ // class: ParticlePath // file: ParticlePath.uc // author: Raven // www: http://turniej.unreal.pl/rp // description: // changes particle destination //================================================================ /* Usage: NextPoint should be filled like this: ParticlePath'MyLevel.ParticlePath0' true name of ParticlePath to use in NextPoint can be found in Object->Name (when you chose next point of path) */ class UIParticlePath extends UIParticleSystem; var() UIParticlePath NextPoint; simulated function Touch(Actor Other) { if (UIBasicParticle(Other) != none) UIBasicParticle(Other).Destn=NextPoint; } defaultproperties { bHidden=True Texture=Texture'UnrealShare.Icons.ParticlePath' bCollideActors=True } |
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