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//======================================================= // class : UIBeamPathNode // file : UIBeamPathNode.uc // author : Raven // game : Unreal 1 Patch v 227 // description : Can change beam's target and/or split // beam in two //======================================================= class UIBeamPathNode extends UIBeam; var() actor NextNode; // next node (target) var() bool bSplitBeam; // splits beam into two different beams var() actor ChildBeamTarget; // same as NextNode but works only for ChildBeam (if bSplitBeam is true) var bool bCreatedRoot; /*replication { // Variables the server should send to the client. reliable if( Role==ROLE_Authority ) bCreatedRoot; }*/ simulated function Touch(actor Other) { if (UIBaseBeam(Other) != none) { UIBaseBeam(Other).CurrentTarget=NextNode; if (UIBaseBeam(Other).bIsChild) UIBaseBeam(Other).CurrentTarget=ChildBeamTarget; if (bSplitBeam && !bCreatedRoot) { UIBaseBeam(Other).SecondBeamTarget=ChildBeamTarget; UIBaseBeam(Other).bCreateRoot=true; bCreatedRoot=true; } } } defaultproperties { bHidden=True bNoDelete=True Texture=Texture'UnrealShare.Icons.ParticlePath' bCollideActors=True } |
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