Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 |
//============================================================================= // SuperHealth. //============================================================================= class SuperHealth extends Health; #exec OBJ LOAD FILE=Detail.utx #exec MESH IMPORT MESH=SuperHealthMesh ANIVFILE=Models\sheal_a.3d DATAFILE=Models\sheal_d.3d LODSTYLE=8 #exec MESH LODPARAMS MESH=SuperHealthMesh STRENGTH=0.6 #exec MESH ORIGIN MESH=SuperHealthMesh X=0 Y=0 Z=0 ROLL=128 #exec MESH SEQUENCE MESH=SuperHealthMesh SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Jshealth1 FILE=Models\shealth.pcx GROUP="Skins" DETAIL=Metal #exec OBJ LOAD FILE=Textures\WaterEffect1.utx PACKAGE=UnrealShare.WEffect1 #exec MESHMAP SCALE MESHMAP=SuperHealthMesh X=0.04 Y=0.04 Z=0.08 #exec MESHMAP SETTEXTURE MESHMAP=SuperHealthMesh NUM=1 TEXTURE=Jshealth1 #exec MESHMAP SETTEXTURE MESHMAP=SuperHealthMesh NUM=0 TEXTURE=UnrealShare.WEffect1.WaterEffect1 function PlayPickupMessage(Pawn Other) { Other.ClientMessage(PickupMessage, 'Pickup'); } defaultproperties { HealingAmount=100 bSuperHeal=True PickupMessage="You picked up the Super Health Pack" RespawnTime=100.000000 PickupViewMesh=LodMesh'UnrealShare.SuperHealthMesh' MaxDesireability=1.000000 Texture=None Mesh=LodMesh'UnrealShare.SuperHealthMesh' CollisionRadius=16.000000 CollisionHeight=19.500000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |