Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UnrealShare.SuperHealth


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
//=============================================================================
// SuperHealth.
//=============================================================================
class SuperHealth extends Health;

#exec OBJ LOAD FILE=Detail.utx

#exec MESH IMPORT MESH=SuperHealthMesh ANIVFILE=Models\sheal_a.3d DATAFILE=Models\sheal_d.3d LODSTYLE=8
#exec MESH LODPARAMS MESH=SuperHealthMesh STRENGTH=0.6
#exec  MESH ORIGIN MESH=SuperHealthMesh X=0 Y=0 Z=0 ROLL=128
#exec  MESH SEQUENCE MESH=SuperHealthMesh SEQ=All    STARTFRAME=0  NUMFRAMES=1
#exec  TEXTURE IMPORT NAME=Jshealth1 FILE=Models\shealth.pcx GROUP="Skins" DETAIL=Metal
#exec OBJ LOAD FILE=Textures\WaterEffect1.utx  PACKAGE=UnrealShare.WEffect1
#exec  MESHMAP SCALE MESHMAP=SuperHealthMesh X=0.04 Y=0.04 Z=0.08
#exec  MESHMAP SETTEXTURE MESHMAP=SuperHealthMesh NUM=1 TEXTURE=Jshealth1
#exec  MESHMAP SETTEXTURE MESHMAP=SuperHealthMesh NUM=0 TEXTURE=UnrealShare.WEffect1.WaterEffect1

function PlayPickupMessage(Pawn Other)
{
	Other.ClientMessage(PickupMessage, 'Pickup');
}

defaultproperties
{
				HealingAmount=100
				bSuperHeal=True
				PickupMessage="You picked up the Super Health Pack"
				RespawnTime=100.000000
				PickupViewMesh=LodMesh'UnrealShare.SuperHealthMesh'
				MaxDesireability=1.000000
				Texture=None
				Mesh=LodMesh'UnrealShare.SuperHealthMesh'
				CollisionRadius=16.000000
				CollisionHeight=19.500000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: zo 11-11-2012 21:10:28.000 - Creation time: zo 11-11-2012 21:14:20.506 - Created with UnCodeX