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class TargetShadow expands Decal; function AttachToSurface() { } simulated function Tick(float DeltaTime) { if ( Owner == None ) return; if ( Owner.Physics == PHYS_None ) { Destroy(); return; } DetachDecal(); SetLocation(Owner.Location); AttachDecal(320); } defaultproperties { MultiDecalLevel=0 Rotation=(Pitch=16384) Texture=Texture'UnrealShare.energymark' DrawScale=0.200000 } |
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