Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UnrealShare.FlockMasterPawn


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
//=============================================================================
// FlockMasterPawn.
//=============================================================================
class FlockMasterPawn extends Pawn;

//==============
// Encroachment
function bool EncroachingOn( actor Other )
{
	if ( (Other.Brush != None) || (Brush(Other) != None) )
		return true;

	return false;
}

event FootZoneChange(ZoneInfo newFootZone)
{
}

function EncroachedBy( actor Other )
{
}

function TakeDamage( int Damage, Pawn instigatedBy, Vector hitlocation,
					 Vector momentum, name damageType)
{
}

function BaseChange()
{
}

defaultproperties
{
				bForceStasis=True
				bCollideActors=False
				bBlockActors=False
				bBlockPlayers=False
				bProjTarget=False
				Mass=5.000000
				Buoyancy=5.000000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: zo 11-11-2012 21:10:28.000 - Creation time: zo 11-11-2012 21:14:18.678 - Created with UnCodeX