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//============================================================================= // The Unreal Director's Suite Release version: Jan 7th, 1999 //============================================================================= // // [ CSSinglePlayer ] // // This actor is the bases for Single Player use of the UDS. Any map that is // created that will use the Cut Sequence engine of the UDS needs to be of this // game type. // // It's primary function is to Convert a player from the original Unreal player // classes to our custom one. //============================================================================= class CSSinglePlayer expands UnrealGameInfo; // Switch players to their Cut Sequence equivalent as they log in. event playerpawn Login ( string Portal, string Options, out string Error, class<playerpawn> SpawnClass ) { local playerpawn NewPlayer; if (SpawnClass.Name == 'MaleOne' ) { SpawnClass = class 'CSMaleOne'; } else if (SpawnClass.Name == 'MaleTwo') SpawnClass = class 'CSMaleTwo'; else if (SpawnClass.Name == 'MaleThree') SpawnClass = class 'CSMaleThree'; else if (SpawnClass.Name == 'FemaleOne' || SpawnClass == class'UnrealSpectator' || SpawnClass == class'DemoRecSpectator' || SpawnClass == class'SkaarjPlayer' ) { SpawnClass = class 'CSFemaleOne'; } else if (SpawnClass.Name == 'FemaleTwo') SpawnClass = class 'CSFemaleTwo'; else if (SpawnClass.Name == 'UPakMaleOne') SpawnClass = class 'CSMaleOne'; else if (SpawnClass.Name == 'UPakMaleTwo') SpawnClass = class 'CSMaleTwo'; else if (SpawnClass.Name == 'UPakMaleThree') SpawnClass = class 'CSMaleThree'; else if (SpawnClass.Name == 'UPakFemaleOne') SpawnClass = class 'CSFemaleOne'; else if (SpawnClass.Name == 'UPakFemaleTwo') SpawnClass = class 'CSFemaleTwo'; NewPlayer = Super.Login(Portal, Options, Error, SpawnClass); NewPlayer.HudType = class'CS_Hud'; NewPlayer.ClientAdjustGlow( -1.0, vect( 0, 0, 0 ) ); Spawn( class'CS_ClientFader', NewPlayer,, Location, Rotation ); log( "TESTING: "$NewPlayer.HudType ); return NewPlayer; } defaultproperties { DefaultPlayerClass=Class'UDSDemo.CSMaleTwo' DefaultWeapon=None HUDType=Class'UDSDemo.CS_Hud' } |
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