- Extends
- Carcass
Core.Object
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+-- Engine.Actor
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+-- Engine.Decoration
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+-- Engine.Carcass
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+-- UnrealShare.CreatureChunks
Direct Known Subclasses:
MasterCreatureChunk, PlayerChunks
Inherited Variables from Engine.Decoration |
bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound |
var bool bGreenBlood;
var bool bMasterChunk;
var bool bMustSpawnChunks;
var name CarcassAnim;
var float CarcHeight;
var float TrailSize;
function BeginState ( )
function ChunkUp ( int Damage )
simulated function ClientExtraChunks ( bool bSpawnChunks )
simulated function Destroyed ( )
simulated function HitWall (
vector HitNormal,
actor Wall )
function Initfor (
actor Other )
simulated function Landed (
vector HitNormal )
simulated function PostBeginPlay ( )
function SetAsMaster (
Actor Other )
simulated function Timer ( )
simulated function ZoneChange (
ZoneInfo NewZone )
defaultproperties
{
TrailSize=3.000000
bMustSpawnChunks=True
RemoteRole=ROLE_SimulatedProxy
LifeSpan=20.000000
Mesh=LodMesh'UnrealShare.CowBody1'
bUnlit=True
bCollideActors=False
bBounce=True
bFixedRotationDir=True
Mass=30.000000
Buoyancy=27.000000
RotationRate=(Pitch=30000,Roll=30000)
}
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Creation time: za 22-4-2006 13:07:17.843 - Created with
UnCodeX