Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- UnrealI.SCUBAGear
Variables Summary | |
---|---|
vector | X |
vector | Y |
vector | Z |
Inherited Variables from Engine.Pickup |
---|
bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
Functions Summary | ||
---|---|---|
![]() | endstate () Activated | |
![]() | inventory | PrioritizeArmor (int Damage, name DamageType, vector HitLocation) |
![]() | Timer () Activated | |
![]() | UsedUp () |
Inherited Functions from Engine.Pickup |
---|
Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, UseCharge, UsedUp |
States Summary |
---|
Activated Source code |
---|
state Activated |
endstate, Timer |
DeActivated Source code |
---|
state DeActivated |
Variables Detail |
---|
Functions Detail |
---|
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |