| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- UnrealI.RazorJack
| Variables Summary |
|---|
| Functions Summary | ||
|---|---|---|
![]() | AltFire (float Value) | |
![]() | PlayAltFiring () | |
![]() | PlayFiring () | |
![]() | PlayIdleAnim () | |
![]() | PreBeginPlay () | |
![]() | Projectile | ProjectileFire (class<projectile> ProjClass, float ProjSpeed, bool bWarn) |
![]() | Projectile | ProjectileFire (class<projectile> ProjClass, float ProjSpeed, bool bWarn) AltFiring |
| States Summary |
|---|
| AltFiring Source code |
|---|
|
state AltFiring |
| ProjectileFire |
| Functions Detail |
|---|
AltFire Source code
PlayAltFiring Source code
PlayFiring Source code
PlayIdleAnim Source code
PreBeginPlay Source code
ProjectileFire Source code
ProjectileFire AltFiring Source code| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||