| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- Engine.Carcass
|
+-- UnrealI.CreatureCarcass
|
+-- UnrealI.BruteCarcass
|
+-- UnrealI.LesserBruteCarcass
| Variables Summary |
|---|
| Inherited Variables from UnrealI.CreatureCarcass |
|---|
| bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8] |
| Functions Summary |
|---|
| Inherited Functions from UnrealI.BruteCarcass |
|---|
| ForceMeshToExist |
| Inherited Functions from UnrealI.CreatureCarcass |
|---|
| AddFliesAndRats, AnimEnd, BeginState, CheckZoneCarcasses, ChunkUp, ClientExtraChunks, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||