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UnrealI.LesserBrute

Extends
Brute

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealI.ScriptedPawn
         |   
         +-- UnrealI.Brute
            |   
            +-- UnrealI.LesserBrute

Variables Summary
Inherited Variables from UnrealI.Brute
bBerserk, bLongBerserk, bTurret, Die2, Footstep, Footstep2, GutShot, PistolHit, PistolWhip, WhipDamage
Inherited Variables from UnrealI.ScriptedPawn
Acquire, Aggressiveness, bCanBePissed, bCanDuck, bCanFire, bCanSpeak, bChangeDir, bClearShot, bCrouching, bDelayedPatrol, bFiringPaused, bFirstHatePlayer, bFirstShot, bFrustrated, bGreenBlood, bHasRangedAttack, bHateWhenTriggered, bIgnoreFriends, bInitialFear, bIsBoss, bIsSpeaking, bIsWuss, bLeadTarget, bMoraleBoosted, bMovingRangedAttack, bNoWait, bQuiet, bReadyToAttack, bSpecialGoal, bSpecialPausing, bStrafeDir, bTeamLeader, bTeamSpeaking, bWarnTarget, CarcassType, Fear, FirstHatePlayerEvent, Hated, HidingSpot, HuntStartTime, LastPainAnim, LastPainTime, NextAnim, numHuntPaths, OldEnemy, OrderObject, Orders, OrderTag, ProjectileSpeed, RangedProjectile, ReFireRate, Roam, RoamStartTime, TeamID, TeamLeader, TeamTag, Threaten, TimeBetweenAttacks, WalkingSpeed

Functions Summary
function AnimEnd ()
TacticalMove
function BeginState ()
TacticalMove
function EndState ()
TacticalMove
function GoBerserk ()
function PlayMovingAttack ()
function PlayRunning ()
function PlayWalking ()
Inherited Functions from UnrealI.Brute
AnimEnd, AttitudeToCreature, BeginState, CanFireAtEnemy, ChooseAttackMode, EndState, GoBerserk, GutShotTarget, PlayBigDeath, PlayChallenge, PlayGutDeath, PlayHeadDeath, PlayLeftDeath, PlayMeleeAttack, PlayMovingAttack, PlayPatrolStop, PlayRangedAttack, PlayRightDeath, PlayRunning, PlayThreatening, PlayTurning, PlayVictoryDance, PlayWaiting, PlayWaitingAmbush, PlayWalking, PostBeginPlay, SpawnLeftShot, SpawnRightShot, Step, Timer, TweenToFighter, TweenToPatrolStop, TweenToRunning, TweenToWaiting, TweenToWalking, WhipDamageTarget
Inherited Functions from UnrealI.ScriptedPawn
AdjustAim, adjustJump, AdjustToss, AlarmDone, AnimEnd, AnnoyedBy, AttitudeTo, AttitudeToCreature, AttitudeWithFear, BeginState, Bump, CanFireAtEnemy, CanStakeOut, ChangeDestination, ChooseAttackMode, ChooseLeaderAttack, ChooseTeamAttackFor, damageAttitudeTo, EndState, EnemyAcquired, EnemyNotVisible, Falling, FearThisSpot, FindAlarm, FindAmbush, FindBestPathToward, FindNextPatrol, FindShootTarget, FindViewSpot, FireProjectile, FireWeapon, Gibbed, GiveUpTactical, HearNoise, HitWall, InitAmbushLoc, InitPatrolLoc, JumpOffPawn, JumpOutOfWater, KeepAttacking, Killed, Landed, LongFall, MayFall, MeleeDamageTarget, NearWall, NeedToTurn, PickDestination, PickGuardDestination, PickNextSpot, PickThreatenDestination, PlayAcquisitionSound, PlayChallenge, PlayCombatMove, PlayDeathHit, PlayFearSound, PlayFiring, PlayGutHit, PlayHeadHit, PlayHit, PlayHitAnim, PlayLeftHit, PlayMeleeAttack, PlayRangedAttack, PlayRightHit, PlayRoamingSound, PlayThreateningSound, PlayWaitAround, PreBeginPlay, ReachedHome, RelativeStrength, SeePlayer, SetAlarm, SetAlertness, SetEnemy, SetFall, SetHome, SetMovementPhysics, SetTeam, SpawnCarcass, SpawnGibbedCarcass, Speak, SpeakOrderTo, SpeakTo, StartRoaming, StopFiring, StopWaiting, StrafeAdjust, StrafeFromDamage, TakeDamage, TestDirection, Timer, Touch, Trigger, TriggerFirstHate, TryToCrouch, TryToDuck, ValidRecovery, WarnTarget, WhatToDoNext, ZoneChange

States Summary
TacticalMove Source code
state TacticalMove
AnimEnd, BeginState, EndState


Functions Detail

AnimEnd TacticalMove Source code

function AnimEnd ( )

BeginState TacticalMove Source code

function BeginState ( )

EndState TacticalMove Source code

function EndState ( )

GoBerserk Source code

function GoBerserk ( )

PlayMovingAttack Source code

function PlayMovingAttack ( )

PlayRunning Source code

function PlayRunning ( )

PlayWalking Source code

function PlayWalking ( )



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Creation time: za 22-4-2006 12:53:40.625 - Created with UnCodeX