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UnrealI.BabyCowCarcass

Extends
CowCarcass

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Engine.Carcass
         |   
         +-- UnrealI.CreatureCarcass
            |   
            +-- UnrealI.CowCarcass
               |   
               +-- UnrealI.BabyCowCarcass

Variables Summary
Inherited Variables from UnrealI.CreatureCarcass
bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8]

Functions Summary
Inherited Functions from UnrealI.CowCarcass
ForceMeshToExist
Inherited Functions from UnrealI.CreatureCarcass
AddFliesAndRats, AnimEnd, BeginState, CheckZoneCarcasses, ChunkUp, ClientExtraChunks, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick



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Creation time: za 22-4-2006 12:53:38.578 - Created with UnCodeX