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UnrealI.DripGenerator


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//=============================================================================
// DripGenerator.
//=============================================================================
class DripGenerator expands Decoration;

#exec MESH IMPORT MESH=dripMesh ANIVFILE=MODELS\drip_a.3D DATAFILE=MODELS\drip_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=dripMesh X=0 Y=0 Z=-50 YAW=64
#exec MESH SEQUENCE MESH=dripMesh SEQ=All       STARTFRAME=0   NUMFRAMES=6
#exec MESH SEQUENCE MESH=dripMesh SEQ=Dripping  STARTFRAME=0   NUMFRAMES=6
#exec TEXTURE IMPORT NAME=Jmisc1 FILE=MODELS\misc.PCX GROUP=Skins 
#exec MESHMAP SCALE MESHMAP=dripMesh X=0.01 Y=0.01 Z=0.02
#exec MESHMAP SETTEXTURE MESHMAP=dripMesh NUM=0 TEXTURE=Jmisc1

var() float DripPause;      // pause between drips
var() float DripVariance;       // how different each drip is 
var() Texture DripTexture;

auto state Dripping
{

    function Timer()
    {
        local drip d;
        d = Spawn(class'Drip');
        d.DrawScale = 0.5+FRand()*DripVariance;
        d.Skin = DripTexture;
    }
    
    
Begin:
    SetTimer(DripPause+FRand()*DripPause,True);

}

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Class file time: za 22-4-2006 12:52:32.000 - Creation time: za 22-4-2006 12:53:45.078 - Created with UnCodeX