Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- UnrealI.DripGenerator | +-- UnrealI.Drip
Variables Summary | |
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Drip | |
sound | DripSound |
Inherited Variables from UnrealI.DripGenerator |
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DripPause, DripTexture, DripVariance |
Inherited Variables from Engine.Decoration |
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bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound |
Functions Summary | ||
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![]() | HitWall (vector HitNormal, actor Wall) FallingState | |
![]() | Landed (vector HitNormal) FallingState | |
![]() | touch (actor Other) FallingState |
Inherited Functions from UnrealI.DripGenerator |
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Timer |
Inherited Functions from Engine.Decoration |
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BaseChange, Bump, Destroyed, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange |
States Summary |
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FallingState Source code |
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auto state FallingState |
HitWall, Landed, touch |
Variables Detail |
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Functions Detail |
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Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |