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//============================================================================= // Drip. //============================================================================= class Drip expands DripGenerator; #exec AUDIO IMPORT FILE="Sounds\General\Drip.WAV" NAME="Drip1" GROUP="General" var() sound DripSound; auto state FallingState { function Landed( vector HitNormal ) { HitWall(HitNormal, None); } simulated function HitWall (vector HitNormal, actor Wall) { PlaySound(DripSound); Destroy(); } singular function touch(actor Other) { PlaySound(DripSound); Destroy(); } Begin: PlayAnim('Dripping',0.3); } |
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