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//============================================================================= // EditorEngine: The UnrealEd subsystem. // This is a built-in Unreal class and it shouldn't be modified. //============================================================================= class EditorEngine expands Engine intrinsic transient config; #exec Texture Import File=Textures\B_MenuDn.pcx Mips=Off #exec Texture Import File=Textures\B_MenuUp.pcx Mips=Off #exec Texture Import File=Textures\B_CollOn.pcx Mips=Off #exec Texture Import File=Textures\B_CollOf.pcx Mips=Off #exec Texture Import File=Textures\B_PlyrOn.pcx Mips=Off #exec Texture Import File=Textures\B_PlyrOf.pcx Mips=Off #exec Texture Import File=Textures\B_LiteOn.pcx Mips=Off #exec Texture Import File=Textures\B_LiteOf.pcx Mips=Off #exec Texture Import File=Textures\Bad.pcx #exec Texture Import File=Textures\Bkgnd.pcx #exec Texture Import File=Textures\BkgndHi.pcx // Objects. var const int NotifyVtbl; var const level Level; var const model TempModel; var const texture CurrentTexture; var const class CurrentClass; var const transbuffer Trans; var const textbuffer Results; var const int Pad[8]; // Icons. var const texture MenuUp, MenuDn; var const texture CollOn, CollOff; var const texture PlyrOn, PlyrOff; var const texture LiteOn, LiteOff; // Textures. var const texture Bad, Bkgnd, BkgndHi; // Toggles. var const bool bShow2DGrid; var const bool bShow3DGrid; var const bool bBootstrapping; // Other variables. var const config int AutoSaveIndex; var const int AutoSaveCount, Mode, ClickFlags; var const float MovementSpeed; var const package PackageContext; var const vector AddLocation; var const plane AddPlane; // Misc. var const dynamicarray Tools; var const class BrowseClass; // Grid. var const int ConstraintsVtbl; var(Grid) config bool GridEnabled; var(Grid) config bool SnapVertices; var(Grid) config float SnapDistance; var(Grid) config vector GridSize; // Rotation grid. var(RotationGrid) config bool RotGridEnabled; var(RotationGrid) config rotator RotGridSize; // Advanced. var(Advanced) config float FovAngleDegrees; var(Advanced) config bool GodMode; var(Advanced) config bool AutoSave; var(Advanced) config byte AutosaveTimeMinutes; var(Advanced) config string[240] GameCommandLine; var(Advanced) config string[96] EditPackages[32]; // Color preferences. var(Colors) config color C_WorldBox, C_GroundPlane, C_GroundHighlight, C_BrushWire, C_Pivot, C_Select, C_Current, C_AddWire, C_SubtractWire, C_GreyWire, C_BrushVertex, C_BrushSnap, C_Invalid, C_ActorWire, C_ActorHiWire, C_Black, C_White, C_Mask, C_SemiSolidWire, C_NonSolidWire, C_WireBackground, C_WireGridAxis, C_ActorArrow, C_ScaleBox, C_ScaleBoxHi, C_ZoneWire, C_Mover, C_OrthoBackground; |
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