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UE2:Light (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclasses:
- FT_Light, Spotlight, ProximityLight, ScriptedLight, TriggerLight, U2FlashLightBeam1, U2WeaponLight
- This class in other games:
- RTNP, U1, UT, U2, UE2Runtime, UT2003, UT2004, UDK, UT3
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The light class.
Properties[edit]
InitialBrightness[edit]
Type: byte
InitialScaleGlow[edit]
Type: float
Default values[edit]
| Property | Value |
|---|---|
| bEdCanOverlap | True |
| bHidden | True |
| bMovable | False |
| bNoDelete | True |
| bStatic | True |
| CollisionHeight | 24.0 |
| CollisionRadius | 24.0 |
| LightBrightness | 64 |
| LightCone | 128 |
| LightPeriod | 32 |
| LightRadius | 64 |
| LightSaturation | 255 |
| LightType | LT_Steady |
| Texture | Texture'Engine.S_Light' |
| VolumeBrightness | 64 |
Events[edit]
PreBeginPlay[edit]
simulated event PreBeginPlay ()
Overrides: Actor.PreBeginPlay