|What is UNREAL| |The Environment| |What They're Saying About Unreal| |The Story| |Screen Shots| |UnrealEd| |UNREAL Movies| |UNREAL Web Pages| |Additional Information|
The EnvironmentThe UNREAL environment is continuous. Though levels do exist, you travel between them smoothly. The entire world, whether you're playing by yourself or you're on a large network game server, is melded into one continuous global environment.The UNREAL environment is permeated by music and sound. The sounds of wind, flowing water, flickering flames, footsteps, and monsters flow throughout the Unreal world against a sonorous backdrop of atmospheric music. The UNREAL environment is richly illuminated. Torches flicker and light sources create varying levels of luminance on their surroundings. Monsters, as well as players, cast shadows, which can often be seen around corners before the source is fully revealed. The UNREAL environment uses a full six degree of freedom geometry and physics model. This means you can look at the world from any angle and explore complex architecture with features like multiple overlapping bridges and domed ceilings. If a designer can envision a level, he can build it in Unreal.
Epic is also getting some good preview of Unreal in Europe. Check out the Epic UK Unreal Home Page for what the European press has to say.
Click on any image to view the full 640x480 screen shot.
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