Page 2 of 3

The Story Behind UNREAL

You awaken in a small, enclosed room with metal walls. The floor and walls are notably tilted at an odd angle. The room is illuminated by a dim light flowing through a crack in the ceiling. A small fold-out bed is attached to a wall. Though you have no recollection of where you are, it might appear to be a prison cell. An angled metal door lies ahead. With effort, you push the creaky slab open.

You reach another large metal door. It's partially open, revealing light beyond it. Pressing a switch on a nearby wall causes the door to slowly and noisily open, uncovering a bright green landscape and lake beyond. Walking forward, you find yourself in the middle of a small peninsula within a lake surrounded by mountains.


This is not at all what you expected. The "prison" you just exited is now revealed to be a small, badly-damaged spacecraft. Debris trails the crash site. The craft itself is wedged halfway into the ground, forming a crater in the area surrounding it. Walking along a trail in the foreign terrain, gun in hand, you journey onward to find out where you are and what you purpose is here.

Observing your surroundings beyond the carnage reveals a beautiful and serene, yet somehow spooky, landscape. Two moons are in the sky. Ruins are in the distance. And a big, bad, alien is eating one of your buddies.

Welcome to UNREAL!


Screen Shots

These images are cropped versions of the full screen shot
Click on any image to view the full 640x480 screen shot.

Previous Page Next Page