| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- Engine.PlayerPawn
|
+-- UnrealShare.UnrealIPlayer
|
+-- UnrealShare.Human
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+-- UPak.UPakPlayer
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+-- UPak.UPakFemale
UPakFemaleOne, UPakFemaleTwo
| Variables Summary |
|---|
| Inherited Variables from UPak.UPakPlayer |
|---|
| ASMDKills, AutomagKills, bAcceptESC, bHintDisplayed, bIgnoreESC, BioRifleKills, bMetricMeasured, bTransition, CARKills, DispersionKills, EightballKills, FlakCannonKills, GLKills, IntroCount, MinigunKills, OtherKills, RazorjackKills, RifleKills, RLKills, ScaleMagnitude, StingerKills, TotalKills, TransitionCount |
| Functions Summary |
|---|
| Inherited Functions from UPak.UPakPlayer |
|---|
| AltFire, BeginState, Fire, PlayerTick, ShowMenu, Summon, Timer |
| Inherited Functions from UnrealShare.Human |
|---|
| PlayCrawling, PlayDuck, PlayDying, PlayFeignDeath, PlayFiring, PlayGutHit, PlayHeadHit, PlayInAir, PlayLanded, PlayLeftHit, PlayRecoil, PlayRightHit, PlayRising, PlayRunning, PlaySwimming, PlayTurning, PlayWaiting, PlayWalking, PlayWeaponSwitch, TweenToRunning, TweenToSwimming, TweenToWaiting, TweenToWalking |
| Defaultproperties |
|---|
defaultproperties { drown=Sound'UnrealShare.Female.mdrown2fem' breathagain=Sound'UnrealShare.Female.hgasp3fem' HitSound3=Sound'UnrealShare.Female.linjur3fem' HitSound4=Sound'UnrealShare.Female.hinjur4fem' Die2=Sound'UnrealShare.Female.death3cfem' Die3=Sound'UnrealShare.Female.death2afem' Die4=Sound'UnrealShare.Female.death4cfem' GaspSound=Sound'UnrealShare.Female.lgasp1fem' UWHit1=Sound'UnrealShare.Female.FUWHit1' UWHit2=Sound'UnrealShare.Male.MUWHit2' LandGrunt=Sound'UnrealShare.Female.lland1fem' CarcassType=Class'UnrealShare.FemaleBody' JumpSound=Sound'UnrealShare.Female.jump1fem' bIsFemale=True AirControl=0.050000 HitSound1=Sound'UnrealShare.Female.linjur1fem' HitSound2=Sound'UnrealShare.Female.linjur2fem' Die=Sound'UnrealShare.Female.death1dfem' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||