Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- Engine.PlayerPawn | +-- UnrealShare.UnrealIPlayer | +-- UnrealShare.Human | +-- UPak.UPakPlayer | +-- UPak.UPakFemale
UPakFemaleOne, UPakFemaleTwo
Variables Summary |
---|
Inherited Variables from UPak.UPakPlayer |
---|
ASMDKills, AutomagKills, bAcceptESC, bHintDisplayed, bIgnoreESC, BioRifleKills, bMetricMeasured, bTransition, CARKills, DispersionKills, EightballKills, FlakCannonKills, GLKills, IntroCount, MinigunKills, OtherKills, RazorjackKills, RifleKills, RLKills, ScaleMagnitude, StingerKills, TotalKills, TransitionCount |
Functions Summary |
---|
Inherited Functions from UPak.UPakPlayer |
---|
AltFire, BeginState, Fire, PlayerTick, ShowMenu, Summon, Timer |
Inherited Functions from UnrealShare.Human |
---|
PlayCrawling, PlayDuck, PlayDying, PlayFeignDeath, PlayFiring, PlayGutHit, PlayHeadHit, PlayInAir, PlayLanded, PlayLeftHit, PlayRecoil, PlayRightHit, PlayRising, PlayRunning, PlaySwimming, PlayTurning, PlayWaiting, PlayWalking, PlayWeaponSwitch, TweenToRunning, TweenToSwimming, TweenToWaiting, TweenToWalking |
Defaultproperties |
---|
defaultproperties { drown=Sound'UnrealShare.Female.mdrown2fem' breathagain=Sound'UnrealShare.Female.hgasp3fem' HitSound3=Sound'UnrealShare.Female.linjur3fem' HitSound4=Sound'UnrealShare.Female.hinjur4fem' Die2=Sound'UnrealShare.Female.death3cfem' Die3=Sound'UnrealShare.Female.death2afem' Die4=Sound'UnrealShare.Female.death4cfem' GaspSound=Sound'UnrealShare.Female.lgasp1fem' UWHit1=Sound'UnrealShare.Female.FUWHit1' UWHit2=Sound'UnrealShare.Male.MUWHit2' LandGrunt=Sound'UnrealShare.Female.lland1fem' CarcassType=Class'UnrealShare.FemaleBody' JumpSound=Sound'UnrealShare.Female.jump1fem' bIsFemale=True AirControl=0.050000 HitSound1=Sound'UnrealShare.Female.linjur1fem' HitSound2=Sound'UnrealShare.Female.linjur2fem' Die=Sound'UnrealShare.Female.death1dfem' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |