| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- UPak.UPakDebugger
UPakSMDebugger
| Variables Summary | |
|---|---|
| bool | bDebuggingOn |
| bool | bLocked |
| Inherited Variables from Engine.Pickup |
|---|
| bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
| Functions Summary | ||
|---|---|---|
![]() | BeginState () Activated | |
![]() | BeginState () DeActivated | |
![]() | BeginState () PickUp | |
![]() | D () | |
![]() | Debug () | |
![]() | L () | |
![]() | Lock () | |
| Inherited Functions from Engine.Pickup |
|---|
| Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
| States Summary |
|---|
| Activated Source code |
|---|
|
state Activated |
| BeginState |
| DeActivated Source code |
|---|
|
state DeActivated |
| BeginState |
| PickUp Source code |
|---|
|
auto state PickUp |
| BeginState |
| Variables Detail |
|---|
| Functions Detail |
|---|
BeginState Activated Source code
BeginState DeActivated Source code
BeginState PickUp Source code
D Source code
Debug Source code
L Source code
Lock Source code| Defaultproperties |
|---|
defaultproperties { bCanActivate=True bActivatable=True bDisplayableInv=True bRotatingPickup=True ItemName="UPak Debugger" PlayerViewMesh=LodMesh'UnrealShare.Rabbit' PickupViewMesh=LodMesh'UnrealShare.Rabbit' PickupViewScale=1.200000 ThirdPersonMesh=LodMesh'UnrealShare.Rabbit' ActivateSound=Sound'UnrealI.Pickups.dampndea' DeActivateSound=Sound'UnrealI.Pickups.DampSnd' Icon=Texture'UnrealShare.Icons.I_VoiceBox' AnimSequence=Call Mesh=LodMesh'UnrealShare.Rabbit' } |
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