Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- UPak.UPakDebugger
UPakSMDebugger
Variables Summary | |
---|---|
bool | bDebuggingOn |
bool | bLocked |
Inherited Variables from Engine.Pickup |
---|
bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
Functions Summary | ||
---|---|---|
![]() | BeginState () Activated | |
![]() | BeginState () DeActivated | |
![]() | BeginState () PickUp | |
![]() | D () | |
![]() | Debug () | |
![]() | L () | |
![]() | Lock () |
Inherited Functions from Engine.Pickup |
---|
Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
States Summary |
---|
Activated Source code |
---|
state Activated |
BeginState |
DeActivated Source code |
---|
state DeActivated |
BeginState |
PickUp Source code |
---|
auto state PickUp |
BeginState |
Variables Detail |
---|
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { bCanActivate=True bActivatable=True bDisplayableInv=True bRotatingPickup=True ItemName="UPak Debugger" PlayerViewMesh=LodMesh'UnrealShare.Rabbit' PickupViewMesh=LodMesh'UnrealShare.Rabbit' PickupViewScale=1.200000 ThirdPersonMesh=LodMesh'UnrealShare.Rabbit' ActivateSound=Sound'UnrealI.Pickups.dampndea' DeActivateSound=Sound'UnrealI.Pickups.DampSnd' Icon=Texture'UnrealShare.Icons.I_VoiceBox' AnimSequence=Call Mesh=LodMesh'UnrealShare.Rabbit' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |