| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- UPak.RocketLauncher
| Variables Summary | |
|---|---|
| int | ReloadTracker |
| Weapon | |
| bool | bRJDisabled |
| Functions Summary | ||
|---|---|---|
![]() | Altfire (float value) | |
![]() | BeginState () Idle | |
![]() | BeginState () NormalFire | |
![]() | EndState () Idle | |
![]() | Fire (float value) | |
![]() | bool | HandlePickupQuery (inventory Item) |
![]() | PlayAltFiring () | |
![]() | PlayFiring () | |
![]() | PlayIdleAnim () | |
![]() | PostBeginPlay () | |
![]() | PreBeginPlay () | |
![]() | Projectile | ProjectileFire (class<projectile> ProjClass, float ProjSpeed, bool bWarn) |
| States Summary |
|---|
| AltFiring Source code |
|---|
|
state AltFiring |
| Idle Source code |
|---|
|
state Idle |
| BeginState, EndState |
| NormalFire Source code |
|---|
|
state NormalFire |
| BeginState |
| Variables Detail |
|---|
| Functions Detail |
|---|
Altfire Source code
BeginState Idle Source code
BeginState NormalFire Source code
EndState Idle Source code
Fire Source code
HandlePickupQuery Source code
PlayAltFiring Source code
PlayFiring Source code
PlayIdleAnim Source code
PostBeginPlay Source code
PreBeginPlay Source code
ProjectileFire Source code| Defaultproperties |
|---|
defaultproperties { AmmoName=Class'UPak.RLAmmo' PickupAmmoCount=5 bWarnTarget=True bAltWarnTarget=True bSplashDamage=True bRecommendSplashDamage=True FireOffset=(X=12.000000,Y=-6.000000,Z=-7.000000) ProjectileClass=Class'UPak.UPakRocket' AltProjectileClass=Class'UPak.TowRocket' AIRating=0.600000 RefireRate=0.150000 AltRefireRate=0.150000 FireSound=Sound'UPak.RocketLauncher.RocketShot2' AltFireSound=Sound'UPak.RocketLauncher.RocketShot2' SelectSound=Sound'UPak.RocketLauncher.RocketSelect1' AutoSwitchPriority=6 InventoryGroup=5 PickupMessage="You got the RocketLauncher." ItemName="RocketLauncher" PlayerViewOffset=(X=3.800000,Y=-1.400000,Z=-1.800000) PlayerViewMesh=LodMesh'UPak.RL1st' PickupViewMesh=LodMesh'UPak.RLpickup' ThirdPersonMesh=LodMesh'UPak.RL3rd' PickupSound=Sound'UnrealShare.Pickups.WeaponPickup' Mesh=LodMesh'UPak.RLpickup' bNoSmooth=False CollisionRadius=28.000000 CollisionHeight=8.000000 } |
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