Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- UnrealShare.SteelBox | +-- UPak.MarineBox
Variables Summary | |
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bool | bChainedExplosion |
bool | bDestroy |
class<Inventory> | ContentArray[3] |
MarineBox | |
int | Health |
Inherited Variables from Engine.Decoration |
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bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound |
Functions Summary | ||
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![]() | Destroyed () | |
![]() | PostBeginPlay () | |
![]() | TakeDamage (int NDamage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) active |
Inherited Functions from UnrealShare.SteelBox |
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TakeDamage |
Inherited Functions from Engine.Decoration |
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BaseChange, Bump, Destroyed, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange |
States Summary |
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active Source code |
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auto state active |
TakeDamage |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { Health=30 Mesh=LodMesh'UPak.dropbox' CollisionRadius=51.000000 CollisionHeight=50.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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