| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- UnrealShare.SteelBox
|
+-- UPak.MarineBox
| Variables Summary | |
|---|---|
| bool | bChainedExplosion |
| bool | bDestroy |
| class<Inventory> | ContentArray[3] |
| MarineBox | |
| int | Health |
| Inherited Variables from Engine.Decoration |
|---|
| bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound |
| Functions Summary | ||
|---|---|---|
![]() | Destroyed () | |
![]() | PostBeginPlay () | |
![]() | TakeDamage (int NDamage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) active | |
| Inherited Functions from UnrealShare.SteelBox |
|---|
| TakeDamage |
| Inherited Functions from Engine.Decoration |
|---|
| BaseChange, Bump, Destroyed, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange |
| States Summary |
|---|
| active Source code |
|---|
|
auto state active |
| TakeDamage |
| Variables Detail |
|---|
| Functions Detail |
|---|
Destroyed Source code
PostBeginPlay Source code
TakeDamage active Source code| Defaultproperties |
|---|
defaultproperties { Health=30 Mesh=LodMesh'UPak.dropbox' CollisionRadius=51.000000 CollisionHeight=50.000000 } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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