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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- UPak.Cloak
Variables Summary | |
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int | ArrayCounter |
bool | bEngaging |
bool | bExpanding |
int | CountDown |
Weapon | InvisWeaponList[25] |
rotator | LastOwnerRotation |
weapon | LastWeapon |
Cloak | |
float | JumpZAdjustment |
Inherited Variables from Engine.Pickup |
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bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
Functions Summary | ||
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![]() | Activate () Activated | |
![]() | AddWeaponToList (Weapon AddWeapon) Activated | |
![]() | BeginState () Activated | |
![]() | BeginState () Deactivated | |
![]() | BeginState () Idle2 | |
![]() | BeginState () Sleeping | |
![]() | float | BotDesireability (Pawn Bot) |
![]() | Destroyed () | |
![]() | EndState () Sleeping | |
![]() | InvisWeapons (Weapon ChangeWeapon) Activated | |
![]() | PickupFunction (Pawn Other) | |
![]() | PostBeginPlay () | |
![]() | RestoreVis () | |
![]() | Tick (float DeltaTime) Activated | |
![]() | Tick (float DeltaTime) Deactivated | |
![]() | Timer () Activated | |
![]() | Timer () Deactivated | |
![]() | Timer () Idle2 | |
![]() | WeaponRestore () |
Inherited Functions from Engine.Pickup |
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Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
States Summary |
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Activated Source code |
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state Activated |
Activate, AddWeaponToList, BeginState, InvisWeapons, Tick, Timer |
Deactivated Source code |
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state Deactivated |
BeginState, Tick, Timer |
Idle2 Source code |
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state Idle2 |
BeginState, Timer |
Sleeping Source code |
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state Sleeping |
BeginState, EndState |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { JumpZAdjustment=3.000000 bCanActivate=True ExpireMessage="disengaged." bActivatable=True bDisplayableInv=True bAmbientGlow=False PickupMessage="You got the Cloaking Device." ItemName="Cloaking Device" RespawnTime=30.000000 PickupViewMesh=LodMesh'UPak.pyramid' Charge=100 PickupSound=Sound'UnrealShare.Pickups.GenPickSnd' Icon=Texture'UPak.Icons.Texture0' M_Activated=" engaged" M_Deactivated=" disengaged" Mesh=LodMesh'UPak.pyramid' SoundRadius=64 SoundVolume=96 CollisionRadius=19.799999 CollisionHeight=13.700000 LightRadius=4 LightPeriod=5 LightPhase=5 LightCone=8 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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