Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UPak.Cloak

Extends
Pickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- UPak.Cloak

Variables Summary
intArrayCounter
boolbEngaging
boolbExpanding
intCountDown
WeaponInvisWeaponList[25]
rotatorLastOwnerRotation
weaponLastWeapon
Cloak
floatJumpZAdjustment
Inherited Variables from Engine.Pickup
bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies
Inherited Variables from Engine.Inventory
AbsorptionPriority, ActivateSound, ArmorAbsorption, AutoSwitchPriority, bActivatable, bActive, bAmbientGlow, bDisplayableInv, bHeldItem, bInstantRespawn, bIsAnArmor, bMuzzleFlashParticles, BobDamping, bRotatingPickup, bSleepTouch, bSteadyFlash3rd, Charge, DeActivateSound, FlashCount, Icon, InventoryGroup, ItemArticle, ItemName, MaxDesireability, MuzzleFlashMesh, MuzzleFlashScale, MuzzleFlashStyle, MuzzleFlashTexture, MyMarker, M_Activated, M_Deactivated, M_Selected, NextArmor, OldFlashCount, PickupMessage, PickupSound, PickupViewMesh, PickupViewScale, PlayerLastTouched, PlayerViewMesh, PlayerViewOffset, PlayerViewScale, ProtectionType1, ProtectionType2, RespawnSound, RespawnTime, StatusIcon, ThirdPersonMesh, ThirdPersonScale

Functions Summary
function Activate ()
Activated
function AddWeaponToList (Weapon AddWeapon)
Activated
function BeginState ()
Activated
function BeginState ()
Deactivated
function BeginState ()
Idle2
function BeginState ()
Sleeping
eventfloat BotDesireability (Pawn Bot)
event Destroyed ()
function EndState ()
Sleeping
function InvisWeapons (Weapon ChangeWeapon)
Activated
function PickupFunction (Pawn Other)
function PostBeginPlay ()
function RestoreVis ()
function Tick (float DeltaTime)
Activated
function Tick (float DeltaTime)
Deactivated
function Timer ()
Activated
function Timer ()
Deactivated
function Timer ()
Idle2
function WeaponRestore ()
Inherited Functions from Engine.Pickup
Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp
Inherited Functions from Engine.Inventory
Activate, ActivateTranslator, AltFire, ArmorAbsorbDamage, ArmorImpactEffect, ArmorPriority, BecomeItem, BecomePickup, BeginState, BotDesireability, CalcDrawOffset, ChangedWeapon, CheckTouching, Destroyed, DrawStatusIconAt, DropFrom, EndState, Fire, GetHumanName, GiveTo, HandlePickupQuery, InventoryCapsFloat, InventoryCapsString, Landed, OwnerJumped, PostBeginPlay, PrioritizeArmor, RecommendWeapon, ReduceDamage, RenderOverlays, SelectNext, SetOwnerDisplay, SetRespawn, SpawnCopy, Timer, Touch, TravelPreAccept, Use, ValidTouch, WeaponChange, ZoneChange

States Summary
Activated Source code
state Activated
Activate, AddWeaponToList, BeginState, InvisWeapons, Tick, Timer
Deactivated Source code
state Deactivated
BeginState, Tick, Timer
Idle2 Source code
state Idle2
BeginState, Timer
Sleeping Source code
state Sleeping
BeginState, EndState


Variables Detail

ArrayCounter Source code

var int ArrayCounter;

bEngaging Source code

var bool bEngaging;

bExpanding Source code

var bool bExpanding;

CountDown Source code

var int CountDown;

InvisWeaponList[25] Source code

var Weapon InvisWeaponList[25];

LastOwnerRotation Source code

var rotator LastOwnerRotation;

LastWeapon Source code

var weapon LastWeapon;

Cloak

JumpZAdjustment Source code

var(Cloak) float JumpZAdjustment;


Functions Detail

Activate Activated Source code

function Activate ( )

AddWeaponToList Activated Source code

function AddWeaponToList ( Weapon AddWeapon )

BeginState Activated Source code

function BeginState ( )

BeginState Deactivated Source code

function BeginState ( )

BeginState Idle2 Source code

function BeginState ( )

BeginState Sleeping Source code

function BeginState ( )

BotDesireability Source code

event float BotDesireability ( Pawn Bot )

Destroyed Source code

event Destroyed ( )

EndState Sleeping Source code

function EndState ( )

InvisWeapons Activated Source code

function InvisWeapons ( Weapon ChangeWeapon )

PickupFunction Source code

function PickupFunction ( Pawn Other )

PostBeginPlay Source code

function PostBeginPlay ( )

RestoreVis Source code

function RestoreVis ( )

Tick Activated Source code

simulated function Tick ( float DeltaTime )

Tick Deactivated Source code

function Tick ( float DeltaTime )

Timer Activated Source code

function Timer ( )

Timer Deactivated Source code

function Timer ( )

Timer Idle2 Source code

function Timer ( )

WeaponRestore Source code

function WeaponRestore ( )


Defaultproperties

defaultproperties
{
     JumpZAdjustment=3.000000
     bCanActivate=True
     ExpireMessage="disengaged."
     bActivatable=True
     bDisplayableInv=True
     bAmbientGlow=False
     PickupMessage="You got the Cloaking Device."
     ItemName="Cloaking Device"
     RespawnTime=30.000000
     PickupViewMesh=LodMesh'UPak.pyramid'
     Charge=100
     PickupSound=Sound'UnrealShare.Pickups.GenPickSnd'
     Icon=Texture'UPak.Icons.Texture0'
     M_Activated=" engaged"
     M_Deactivated=" disengaged"
     Mesh=LodMesh'UPak.pyramid'
     SoundRadius=64
     SoundVolume=96
     CollisionRadius=19.799999
     CollisionHeight=13.700000
     LightRadius=4
     LightPeriod=5
     LightPhase=5
     LightCone=8
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: za 22-4-2006 13:29:16.156 - Created with UnCodeX