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UnrealShare.PHeart

Extends
PlayerChunks

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Engine.Carcass
         |   
         +-- UnrealShare.CreatureChunks
            |   
            +-- UnrealShare.PlayerChunks
               |   
               +-- UnrealShare.PHeart

Variables Summary
Inherited Variables from UnrealShare.CreatureChunks
bGreenBlood, bMasterChunk, bMustSpawnChunks, CarcassAnim, CarcassClass, CarcHeight, CarcLocation, trail, TrailSize

Functions Summary
Inherited Functions from UnrealShare.CreatureChunks
BeginState, ChunkUp, ClientExtraChunks, Destroyed, HitWall, Initfor, Landed, PostBeginPlay, SetAsMaster, TakeDamage, Timer, ZoneChange

States Summary
Dying Source code
auto state Dying


Defaultproperties

defaultproperties
{
     Mesh=LodMesh'UnrealShare.PHeartM'
     CollisionRadius=14.000000
     CollisionHeight=3.000000
}

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Creation time: za 22-4-2006 13:29:19.515 - Created with UnCodeX