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UnrealShare.MaleHead

Extends
PlayerChunks

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Engine.Carcass
         |   
         +-- UnrealShare.CreatureChunks
            |   
            +-- UnrealShare.PlayerChunks
               |   
               +-- UnrealShare.MaleHead

Variables Summary
Inherited Variables from UnrealShare.CreatureChunks
bGreenBlood, bMasterChunk, bMustSpawnChunks, CarcassAnim, CarcassClass, CarcHeight, CarcLocation, trail, TrailSize

Functions Summary
function Initfor (actor Other)
function Landed (vector HitNormal)
Inherited Functions from UnrealShare.CreatureChunks
BeginState, ChunkUp, ClientExtraChunks, Destroyed, HitWall, Initfor, Landed, PostBeginPlay, SetAsMaster, TakeDamage, Timer, ZoneChange


Functions Detail

Initfor Source code

simulated function Initfor ( actor Other )

Landed Source code

simulated function Landed ( vector HitNormal )


Defaultproperties

defaultproperties
{
     Mesh=LodMesh'UnrealShare.Male1Head'
}

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Creation time: za 22-4-2006 13:29:18.656 - Created with UnCodeX