Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- UnrealShare.ScriptedPawn | +-- UnrealShare.Cow
BabyCow, TransitionCow
Variables Summary | |
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babyCow | baby |
bool | bForage |
Pawn | ScaryGuy |
vector | StartLocation |
float | VoicePitch |
Cow | |
bool | bHasBaby |
bool | bStayClose |
float | WanderRadius |
Sounds | |
sound | footstep |
sound | shake |
sound | swish |
Enumerations Summary |
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Inherited Enumerations from Engine.Pawn |
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EAttitude, EIntelligence |
Functions Summary | ||
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![]() | AnimEnd () Grazing | |
![]() | eAttitude | AttitudeToCreature (Pawn Other) |
![]() | eAttitude | AttitudeWithFear () |
![]() | BeginState () Grazing | |
![]() | Bump (actor Other) Grazing | |
![]() | EndState () Grazing | |
![]() | EnemyAcquired () Grazing | |
![]() | Help (Cow Other) | |
![]() | Help (Cow Other) Grazing | |
![]() | PickDestination () Grazing | |
![]() | PlayChallenge () | |
![]() | PlayDying (name DamageType, vector HitLocation) | |
![]() | PlayInAir () | |
![]() | PlayLanded (float impactVel) | |
![]() | PlayPatrolStop () | |
![]() | PlayRangedAttack () | |
![]() | PlayRunning () | |
![]() | PlayTakeHit (float tweentime, vector HitLoc, int damage) | |
![]() | PlayThreatening () | |
![]() | PlayTurning () | |
![]() | PlayVictoryDance () | |
![]() | PlayWaiting () | |
![]() | PlayWaitingAmbush () | |
![]() | PlayWalking () | |
![]() | PostBeginPlay () | |
![]() | SeePlayer (Actor SeenPlayer) Grazing | |
![]() | SetFall () Grazing | |
![]() | SetTurn () Grazing | |
![]() | Step () | |
![]() | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) Grazing | |
![]() | bool | TestDirection (vector dir, out vector pick, bool bAlongWall) Grazing |
![]() | timer () Grazing | |
![]() | TweenToFalling () | |
![]() | TweenToFighter (float tweentime) | |
![]() | TweenToPatrolStop (float tweentime) | |
![]() | TweenToRunning (float tweentime) | |
![]() | TweenToWaiting (float tweentime) | |
![]() | TweenToWalking (float tweentime) |
States Summary |
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Grazing Source code |
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state Grazing |
AnimEnd, BeginState, Bump, EndState, EnemyAcquired, Help, PickDestination, SeePlayer, SetFall, SetTurn, TakeDamage, TestDirection, timer |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { bStayClose=True WanderRadius=500.000000 shake=Sound'UnrealShare.Cow.shakeC' Swish=Sound'UnrealShare.Cow.swishC' footstep=Sound'UnrealShare.Cow.walkC' CarcassType=Class'UnrealShare.CowCarcass' Orders=Grazing Aggressiveness=0.500000 bHasRangedAttack=True bIsWuss=True Acquire=Sound'UnrealShare.Cow.cMoo1c' Roam=Sound'UnrealShare.Cow.cMoo2c' Threaten=Sound'UnrealShare.Cow.cMoo2c' GroundSpeed=180.000000 WaterSpeed=100.000000 JumpZ=-1.000000 MaxStepHeight=17.000000 SightRadius=1500.000000 PeripheralVision=-10.000000 HearingThreshold=0.700000 Health=60 UnderWaterTime=40.000000 AttitudeToPlayer=ATTITUDE_Ignore Intelligence=BRAINS_REPTILE HitSound1=Sound'UnrealShare.Cow.injurC1c' HitSound2=Sound'UnrealShare.Cow.injurC2c' Die=Sound'UnrealShare.Cow.DeathC1c' CombatStyle=-1.000000 DrawType=DT_Mesh Mesh=LodMesh'UnrealShare.NaliCow' AmbientSound=Sound'UnrealShare.Cow.ambCow' CollisionRadius=48.000000 CollisionHeight=32.000000 Mass=120.000000 RotationRate=(Pitch=2048,Yaw=30000,Roll=0) } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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