Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- UnrealShare.ScriptedPawn | +-- UnrealShare.Cow
BabyCow, TransitionCow
Variables Summary | |
---|---|
babyCow | baby |
bool | bForage |
Pawn | ScaryGuy |
vector | StartLocation |
float | VoicePitch |
Cow | |
bool | bHasBaby |
bool | bStayClose |
float | WanderRadius |
Sounds | |
sound | footstep |
sound | shake |
sound | swish |
Enumerations Summary |
---|
Inherited Enumerations from Engine.Pawn |
---|
EAttitude, EIntelligence |
Functions Summary | ||
---|---|---|
AnimEnd () Grazing | ||
eAttitude | AttitudeToCreature (Pawn Other) | |
eAttitude | AttitudeWithFear () | |
BeginState () Grazing | ||
Bump (actor Other) Grazing | ||
EndState () Grazing | ||
EnemyAcquired () Grazing | ||
Help (Cow Other) | ||
Help (Cow Other) Grazing | ||
PickDestination () Grazing | ||
PlayChallenge () | ||
PlayDying (name DamageType, vector HitLocation) | ||
PlayInAir () | ||
PlayLanded (float impactVel) | ||
PlayPatrolStop () | ||
PlayRangedAttack () | ||
PlayRunning () | ||
PlayTakeHit (float tweentime, vector HitLoc, int damage) | ||
PlayThreatening () | ||
PlayTurning () | ||
PlayVictoryDance () | ||
PlayWaiting () | ||
PlayWaitingAmbush () | ||
PlayWalking () | ||
PostBeginPlay () | ||
SeePlayer (Actor SeenPlayer) Grazing | ||
SetFall () Grazing | ||
SetTurn () Grazing | ||
Step () | ||
TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) Grazing | ||
bool | TestDirection (vector dir, out vector pick, bool bAlongWall) Grazing | |
timer () Grazing | ||
TweenToFalling () | ||
TweenToFighter (float tweentime) | ||
TweenToPatrolStop (float tweentime) | ||
TweenToRunning (float tweentime) | ||
TweenToWaiting (float tweentime) | ||
TweenToWalking (float tweentime) |
States Summary |
---|
Grazing Source code |
---|
state Grazing |
AnimEnd, BeginState, Bump, EndState, EnemyAcquired, Help, PickDestination, SeePlayer, SetFall, SetTurn, TakeDamage, TestDirection, timer |
Variables Detail |
---|
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { bStayClose=True WanderRadius=500.000000 shake=Sound'UnrealShare.Cow.shakeC' Swish=Sound'UnrealShare.Cow.swishC' footstep=Sound'UnrealShare.Cow.walkC' CarcassType=Class'UnrealShare.CowCarcass' Orders=Grazing Aggressiveness=0.500000 bHasRangedAttack=True bIsWuss=True Acquire=Sound'UnrealShare.Cow.cMoo1c' Roam=Sound'UnrealShare.Cow.cMoo2c' Threaten=Sound'UnrealShare.Cow.cMoo2c' GroundSpeed=180.000000 WaterSpeed=100.000000 JumpZ=-1.000000 MaxStepHeight=17.000000 SightRadius=1500.000000 PeripheralVision=-10.000000 HearingThreshold=0.700000 Health=60 UnderWaterTime=40.000000 AttitudeToPlayer=ATTITUDE_Ignore Intelligence=BRAINS_REPTILE HitSound1=Sound'UnrealShare.Cow.injurC1c' HitSound2=Sound'UnrealShare.Cow.injurC2c' Die=Sound'UnrealShare.Cow.DeathC1c' CombatStyle=-1.000000 DrawType=DT_Mesh Mesh=LodMesh'UnrealShare.NaliCow' AmbientSound=Sound'UnrealShare.Cow.ambCow' CollisionRadius=48.000000 CollisionHeight=32.000000 Mass=120.000000 RotationRate=(Pitch=2048,Yaw=30000,Roll=0) } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |