Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Weapon | +-- UnrealI.Rifle
Variables Summary | |
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int | NumFire |
Functions Summary | ||
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AltFire (float Value) | ||
AltFire (float Value) Idle | ||
AltFire (float F) NormalFire | ||
BeginState () Idle | ||
EndState () Idle | ||
Finish () | ||
Fire (float Value) Idle | ||
Fire (float F) NormalFire | ||
PlayAltFiring () | ||
PlayFiring () | ||
PlayIdleAnim () | ||
ProcessTraceHit (Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z) | ||
float | RateSelf (out int bUseAltMode) | |
Timer () | ||
Timer () AltFiring |
States Summary |
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AltFiring Source code |
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state AltFiring |
Timer |
Idle Source code |
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state Idle |
AltFire, BeginState, EndState, Fire |
NormalFire Source code |
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state NormalFire |
AltFire, Fire |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { AmmoName=Class'UnrealI.RifleAmmo' PickupAmmoCount=8 bInstantHit=True bAltInstantHit=True FireOffset=(Y=-5.000000,Z=-2.000000) shakemag=400.000000 shaketime=0.150000 shakevert=8.000000 AIRating=0.700000 RefireRate=0.600000 AltRefireRate=0.300000 FireSound=Sound'UnrealI.Rifle.RifleShot' SelectSound=Sound'UnrealI.Rifle.RiflePickup' DeathMessage="%k put a bullet through %o's head." AutoSwitchPriority=9 InventoryGroup=9 PickupMessage="You got the Rifle" ItemName="Sniper Rifle" PlayerViewOffset=(X=3.200000,Y=-1.200000,Z=-1.700000) PlayerViewMesh=LodMesh'UnrealI.RifleM' PickupViewMesh=LodMesh'UnrealI.RiPick' ThirdPersonMesh=LodMesh'UnrealI.Rifle3rd' PickupSound=Sound'UnrealShare.Pickups.WeaponPickup' Mesh=LodMesh'UnrealI.RiPick' bNoSmooth=False CollisionRadius=28.000000 CollisionHeight=8.000000 } |
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